Bone Legs (3.5e Spell)

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Revision as of 19:51, 23 July 2012 by Tyranidblooded (talk | contribs) (Created page with "{{Spell |name=Bone Legs |school=Necromancy |lvl=Clr 1, Sor/Wiz 1 |comp=V, S, M (see text) |casttime=1 action |range=Touch |dur=1 hour/level |tsea=t |subj=One Small or Medium h...")
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Bone Legs
Necromancy
Level: Clr 1, Sor/Wiz 1
Components: V, S, M (see text)
Casting time: 1 action
Range: Touch
Target: One Small or Medium humanoid corpse or set of leg and hip bones
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: No


You infuse a corpse or a set of leg and hipbones with a negative energy, creating a short-lived undead creature consisting of feet, legs, and a pelvis. The bones legs have a base speed of 30 feet and a Strength score of 10 + 1/caster level. The bone legs are normally used for carrying objects in the manner of a floating disk spell, though the weight is supported by the hipbones rather than a concave plane of force. Using a standard action, you can direct the bone legs to any location within close range, command them to follow you, or even ride them as if they were a mount. The legs follow your path exactly, at a distance you specify that is no greater than close range. If you pass beyond close range, the bone legs stand in place and wait for you to return.

When the spell expires, the bones collapse and become inert, but can be reanimated again with another use of the spell. The bones legs cannot Climb, but they can use Jump. They cannot make attack. They otherwise are identical to a Small or Medium creature. The spell can be made permanent with the permanency spell at a minimum caster level of 9th and at a 500 XP cost. When the caster dies, the leg bones come under the command of the first person to touch them. Such bones are often one of the treasures to be found inside a necromancer’s dungeon.



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