Hornet Swarm (3.5e Creature)
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Hornet Swarm | |
---|---|
Size/Type: | Diminutive Vermin (Swarm) |
Hit Dice: | 12d10+3 (79 hp) |
Initiative: | +10 |
Speed: | Fly 150 ft (30 squares) (Perfect) |
Armor Class: | 20 (+4 Size, +6 Dex, touch 20, flat-footed 14 |
Base Attack/Grapple: | +8/- |
Attack: | Swarm (5d6 plus Poison) |
Full Attack: | Swarm (5d6 plus Poison) |
Space/Reach: | 10 ft/0 ft |
Special Attacks: | Poison, Frightful Presence, Distraction |
Special Qualities: | Swarm Traits, Vermin Traits |
Saves: | Fort +11, Ref +12, Will +5 |
Abilities: | Str -, Dex 21, Con 18, Int -, Wis 12, Cha 18 |
Skills: | - |
Feats: | Improved Natural Attack (Swarm) (2) Ability Focus (Poison) Improved Initiative |
Environment: | Temperate Plains |
Organization: | Solitary, Infestation (3-5 swarms), nest (6-10 swarms) or nightmare (11-100 swarms) |
Challenge Rating: | 8 |
Treasure: | None |
Alignment: | Always Neutral |
Advancement: | - |
Level Adjustment: | - |
A horrible buzzing sound approaches, carrying with it an omen of pure terror. All at once, many brightly-colored insects surround you, and you feel an intense burning sensation all across your body...
Hornet Swarms are masses of angry hornets that attack anything in sight.
Combat
A Hornet Swarm tries to swarm and poison as many creatures as it can, and mercilessly attacks any creature that tries to run.
Frightful Presence (Ex): A Hornet Swarm can unsettle foes with its mere presence. The ability takes effect automatically whenever the swarm attacks, charges, or flies overhead. Creatures within a radius of 30 feet are subject to the effect if they have fewer HD than the swarm. A potentially affected creature that succeeds on a Will save (DC 10 + ½ Swarm’s HD + Swarm’s Cha modifier) remains immune to that Swarm’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.
Poison (Ex): Injury (swarm). DC 18 fortitude. Initial Damage: 1d6 Dex and 1d4 Cha. Secondary Damage: 1d8 Dex and 2d4 Cha
Distraction: Any living creature that begins its turn with a hornet swarm in its space must succeed on a DC 18 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.