Taintwolf (3.5e Creature)

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Taintwolf
Size/Type: Medium Animal
Hit Dice: 4 (4d8+12 (29) hp)
Initiative: +3
Speed: 50 ft
Armor Class: 15, touch 13, flat-footed 12
Base Attack/Grapple: +4/+7
Attack: Bite +7 Melee (1d6 +2)
Full Attack: Bite +7 Melee (1d6 +2)
Space/Reach: 5ft/5ft
Special Attacks: Trip
Special Qualities: Low-Light Vision, Scent
Saves: Fort +3, Ref +3, Will
Abilities: Str 15, Dex 17, Con 17, Int 1, Wis 9, Cha 4
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1
Feats: Track, Weapon Focus Bite
Environment: Forests
Organization: Solitary, Pairs, Packs (7-16)
Challenge Rating: 5
Treasure:
Alignment:
Advancement:
Level Adjustment:


This creature seems to be a normal wolf, except upon closer examination, it seems to be paler and its eyes dulled. With a Heal check (DC20) Handle Animal Check (DC 17) One can diagnose that it has been infected by some disease.

Combat

Taintwolves fight without thinking, simply swarming anything that is living and attempting to kill it.



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