Taintwolf (3.5e Creature)
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Taintwolf | |
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Size/Type: | Medium Animal |
Hit Dice: | 4 (4d8+12 (29) hp) |
Initiative: | +3 |
Speed: | 50 ft |
Armor Class: | 15, touch 13, flat-footed 12 |
Base Attack/Grapple: | +4/+7 |
Attack: | Bite +7 Melee (1d6 +2) |
Full Attack: | Bite +7 Melee (1d6 +2) |
Space/Reach: | 5ft/5ft |
Special Attacks: | Trip |
Special Qualities: | Low-Light Vision, Scent |
Saves: | Fort +3, Ref +3, Will |
Abilities: | Str 15, Dex 17, Con 17, Int 1, Wis 9, Cha 4 |
Skills: | Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1 |
Feats: | Track, Weapon Focus Bite |
Environment: | Forests |
Organization: | Solitary, Pairs, Packs (7-16) |
Challenge Rating: | 5 |
Treasure: | |
Alignment: | |
Advancement: | |
Level Adjustment: |
This creature seems to be a normal wolf, except upon closer examination, it seems to be paler and its eyes dulled. With a Heal check (DC20) Handle Animal Check (DC 17) One can diagnose that it has been infected by some disease.
Combat
Taintwolves fight without thinking, simply swarming anything that is living and attempting to kill it.