Sand Needle (3.5e Spell)

From D&D Wiki

Revision as of 14:49, 9 September 2010 by Uhnaneemoos (talk | contribs)
Jump to: navigation, search
Sand Needle
Technique
Level: Sandbender 2
Casting time: 1 round
Range: Medium (100 feet + 10 feet per technician level)
Duration: Instantaneous
Saving Throw: None

Technique Points Required: 3

You sharpen your attuned sand into 2 foot long needles that can be fired through the air. You must succeed on a ranged touch attack to hit with the needles. Each needle does 1d6 points of piercing damage and can be shot at different targets.

You may only fire 2 needles in a standard action though the first two are a free action as long as they are fired in the same round that this technique is used. The needles last for 3 rounds per technician level or until they are fired where they turn back into shapeless sand at the target's location (whether or not they hit). Each needle counts as 1/2 cubic foot of sand.

You may turn additional attuned sand into needles at the rate of 3 additional technique points per cubic foot of sand, each cubic foot producing 2 additional needles.

You may spend no more than twice your technician level in additional technique points on this technique.

Material Component: 1 cubic foot of Attuned Sand per 2 needles


Back to Main Page3.5e HomebrewComplex Special Ability ComponentsTechniquesSandbender

Home of user-generated,
homebrew pages!


Advertisements: