Teh Frenzy Powa!!! (3.5e Optimized Character Build)

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Revision as of 00:01, 7 January 2010 by Green Dragon (talk | contribs) (Added Category:3.5e)
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Introduction

I discovered the awesome power of supreme Power Attack...

References

PHP 3.5, Complete Warrior, Complete Divine

Game Rule Components

Spells, Powers, Soulmelds, Stances, etc...

Items

items used in this build

Progression

Starting Ability Scores (I always just roll the 3d6 =P): <- starting ability scores before racial adjustments ->

Race (Templates): Any (I use human) Starting Racial Traits:

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st <- Barbarian 1 -> +1 +2 +0 +0 <- Destructive rage, intimidating rage -> <-Fast movment, rage 1/day -> <- ->
2nd <- Barbarian 2 -> +2 +3 +0 +0 <- Uncanny Dodge -> <- ->
3rd <- Barbarian 2, Fighter 1 -> +3 +5 +0 +0 <- Power attack, Cleave -> <- -> <- ->
4th <- Barbarian 2, Fighter 2 -> +4 +6 +0 +0 <- Weapon Focus: Great Sword -> <- -> <-+1 STR->
5th <- Barbarian 2, Fighter 3 -> +5 +6 +1 +1 <- -> <- -> <-->
6th <- Barbarian 2, Fighter 4 -> +6/+1 +7 +1 +1 <- Weapon Specialization: Great Sword, Extend Rage -> <- -> <-->
7th <- Barbarian 2, Fighter 4, The Frenzied Berserker1 -> +7/+2 +9 +1 +1 <- -> <- Frenzy 1/day, Diehard -> <-->
8th <- Barbarian 2, Fighter 4, The Frenzied Berserker 2 -> +8/+3 +10 +1 +1 <- -> <- Supreme Cleave-> <- +1 STR ->
9th <- Barbarian 2, Fighter 4, The Frenzied Berserker 3 -> +9/+4 +10 +2 +2 <- Improved Critical: Great Sword -> <- Frenzy 2/day -> <-->
10th <- Barbarian 2, Fighter 4, The Frenzied Berserker 4 -> +10/+5 +11 +2 +2 <- -> <- Deathless Freanzy-> <-->
11th <- Barbarian 2, Fighter 4, The Frenzied Berserker 5 -> +11/+6/+1 +11 +2 +2 <- -> <- Frenzy 3/day, Improved Power attack -> <-->
12th <- Barbarian 2, Fighter 4, The Frenzied Berserker 6-> +12/+7/+2 +12 +3 +3 <- Iron Will -> <- Inspire Frenzy 1/day -> <- +1 STR ->
13th <- Barbarian 2, Fighter 4, The Frenzied Berserker 7-> +13/+8/+3 +12 +3 +3 <- -> <- Frenzy 4/day-> <-->
14th <- Barbarian 2, Fighter 4, The Frenzied Berserker 8-> +14/+9/+4 +13 +3 +3 <- -> <- Greater Frenzy, Inspire Frenzy 2/day-> <-->
15th <- Barbarian 2, Fighter 4, The Frenzied Berserker 9-> +15/+10+/+5 +13 +4 +4 <- Spell Focus (evil) -> <- Frenzy 5/day -> <-->
16th <- Barbarian 2, Fighter 4, The Frenzied Berserker 10-> +16/+11+6/+1 +14 +4 +4 <- -> <-Inspire Frenzy 3/day, Tireless Frenzy, Supreme Power Attack -> <- +1 STR ->
17th <- Barbarian 2, Fighter 4, The Frenzied Berserker 10, Ur Priest 1-> +16/+11+6/+1 +14 +4 +6 <- -> <- -> <-->
18th <- Barbarian 2, Fighter 4, The Frenzied Berserker 10, Ur Priest 2-> +17/+12/+7/+2 +14 +4 +7 <- Extra Rage -> <- Rebuke Undead -> <-->
19th <- Barbarian 2, Fighter 4, The Frenzied Berserker 10, Ur Priest 3-> +18/+13/+8/+3 +15 +5 +7 <- -> <- -> <-->
20th <- Barbarian 2, Fighter 4, The Frenzied Berserker 10, Ur Priest 4-> +19/+14/+9/+4 +15 +5 +8 <- -> <- Divine spell resistance 15 -> <- +1 STR ->

Other Components

<- I usually take 10 out of my base attack fo power attack to add 40 extra dmg to each attack, plus the extra dmg from a greatly improved str in rage/frenzy its +14 so a +7 to hit (+10 dmg) bonus on top of what ever you had. That with the weapon specialization of + 2 and a minimum of 2 from your great sword your looking at min 54 dmg a hit and in frenzy you get 5 attacks. A +5 Great Sword is really the only magic item you need besides some crazy things to raise AC and saving throws. another option is to carry a GS with brilliant enrgy on it and take the -19 to hit for the extre 78 dmg a smack. the last 4 lvls can really be anything but I like having access to lvl 4 cleric spells for buffs and such. ->

Highlights

<- How and why this build works.... Well it sacrafices any sort of def for complete offence. I can take out almost anything in the first round with this guy. ->

Munchkin-Size Me

Take it to the next level

Side Notes

<- overview of additional info about this build... broken ->

Limitations

<- Hasn't failed me yet ->

DM Counters

<- The tactical feat Elusive Target: the negate power attack function of it... but that stop the +14 Str ->

They have saves. A calm emotion will end there rage or frenzy, leaving them fatigued for the rest of combat. If they raged and frenzied you will be facing a will save vs exhaution!! A charm monster, dominate, or even suggestion will turn the tide of battle in a way the party won't like. Any spell with a Will save has a pretty good chance taking effect on them. Any AoE or spell that is a reflex save will also be highly effetive and rage/frenzy doesnt increase the reflex saves.

Miscellaneous

<- EDIT:Note: You'll deal less damage on later Attacks, because you can only take a negative score to hit equal to your base attack bonus, which would be for your 4th attack only a -4. ->



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