Fiendish Snake, Giant Constrictor (3.5e Creature)

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Fiendish Snake, Giant Constrictor
Size/Type: Huge Magical Beast (Extraplanar)
Hit Dice: 11d8+14 (63 hp)
Initiative: +3
Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class: 15 (–2 size, +3 Dex, +4 natural), touch 11, flat-footed 12
Base Attack/Grapple: +8/+23
Attack: Bite +13 melee (1d8+10)
Full Attack: Bite +13 melee (1d8+10)
Space/Reach: 15 ft./10 ft.
Special Attacks: Constrict 1d8+10, improved grab
Special Qualities: Scent, Darkvision 60ft, Resistance to cold and fire 10, Spell Resistance 16, Damage Reduction 5/magic
Saves: Fort +8, Ref +10, Will +4
Abilities: Str 25, Dex 17, Con 13, Int 3, Wis 12, Cha 2
Skills: Balance +11, Climb +17, Hide +10, Listen +9, Spot +9, Swim +16
Feats: Alertness, Endurance, Skill Focus (Hide), Toughness
Environment: Warm forests in an evil-aligned plane
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Always evil (any)
Advancement: 12–16 HD (Huge); 17–33 HD (Gargantuan)
Level Adjustment:
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More information...

Giant constrictor snakes are more aggressive than their smaller cousins, principally because they need a great amount of food to survive. They hunt for food but do not attempt to make a meal out of any creature that is too large to constrict.

Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

COMBAT

Constrictor snakes hunt by grabbing prey with their mouths and then squeezing it with their powerful bodies.

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Constrict (Ex): On a successful grapple check, a constrictor snake deals 1d3+4 points of damage.

Improved Grab (Ex): To use this ability, a constrictor snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

SEE WIKIPEDIA ENTRY: Snake



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