Fiendish Monstrous Scorpion, Large (3.5e Creature)
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Fiendish Monstrous Scorpion, Large | |
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Size/Type: | Large Magical Beast (Extraplanar) |
Hit Dice: | 5d8+10 (32 hp) |
Initiative: | +0 |
Speed: | 50 ft. (10 squares) |
Armor Class: | 16 (–1 size, +7 natural),, touch 9, flat-footed 16 |
Base Attack/Grapple: | +3/+11 |
Attack: | Claw +6 melee (1d6+4) |
Full Attack: | 2 claws +6 melee (1d6+4) and sting +4 melee (1d6+2 plus poison) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | Constrict 1d6+4, improved grab, poison |
Special Qualities: | tremorsense 60 ft., Darkvision 60ft, Resistance to cold and fire 5, Spell Resistance 10, Damage Reduction 5/magic |
Saves: | Fort +6, Ref +1, Will +1 |
Abilities: | Str 19, Dex 10, Con 14, Int 3, Wis 10, Cha 2 |
Skills: | Climb +8, Hide +0, Spot +4 |
Feats: | Ability Focus (Poison), Multiattack |
Environment: | Warm deserts in an evil-aligned plane |
Organization: | Solitary or colony (2–5) |
Challenge Rating: | 3 |
Treasure: | 1/10 coins; 50% goods; 50% items |
Alignment: | Always evil (any) |
Advancement: | 6–9 HD (Large) |
Level Adjustment: | — |
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Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Consitution- based. The indicated damage is initial and secondary damage.
Size | Fort DC | Damage |
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Large | 16 | 1d4 Con |
Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.
SEE WIKIPEDIA ENTRY: Scorpion