Continuous Cure Wounds (3.5e Spell)

From D&D Wiki

Revision as of 21:17, 1 January 2010 by Green Dragon (talk | contribs) (Added Category:3.5e)
Jump to: navigation, search


Continuous Cure Wounds
Conjuration (Healing)
Level: Cleric 5
Components: V, S
Casting time: 1 Standard action
Range: Touch
Target: Subject touched
Duration: See text
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text


When laying your hand upon a living creature, you channel positive energy that cures 1d8+1 points of damage every round for a number of rounds equal to your caster level (max 10).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsCleric

Home of user-generated,
homebrew pages!


Advertisements: