Celestial Polar Bear (3.5e Creature)
Celestial Polar Bear | |
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Size/Type: | Large Magical Beast (Extraplanar) |
Hit Dice: | 8d8+32 (68 hp) |
Initiative: | +1 |
Speed: | 40 ft. (8 squares), swim 30 ft. |
Armor Class: | 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 |
Base Attack/Grapple: | +6/+18 |
Attack: | Claw +13 (1d8+8) |
Full Attack: | 2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | Improved grab |
Special Qualities: | Low-light vision, scent, Darkvision 60 ft., Resistance to acid, cold, and electricity 10, Spell Resistance 13, Damage Reduction 5/magic |
Saves: | Fort +10, Ref +7, Will +3 |
Abilities: | Str 27, Dex 13, Con 19, Int 3, Wis 12, Cha 6 |
Skills: | Hide –2*, Listen +5, Spot +7, Swim +16 |
Feats: | Endurance, Run, Track |
Environment: | Cold plains in any good-aligned plane |
Organization: | Solitary or pair |
Challenge Rating: | 6 |
Treasure: | None |
Alignment: | Always good (any) |
Advancement: | 9–12 HD (Large) |
Level Adjustment: | — |
These long, lean carnivores are slightly taller than brown bears.
Combat
Polar bears fight just as brown bears do.
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Improved Grab (Ex): To use this ability, a polar bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Skills: A polar bear has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A polar bear’s white coat bestows a +12 racial bonus on Hide checks in snowy areas.
SEE WIKIPEDIA ENTRY: Polar bear