Fiendish Boar (3.5e Creature)
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Fiendish Boar | |
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Size/Type: | Medium Magical Beast (Extraplanar) |
Hit Dice: | 3d8+12 (25 hp) |
Initiative: | +0 |
Speed: | 40 ft. (8 squares) |
Armor Class: | 16 (+6 natural), touch 10, flat-footed 16 |
Base Attack/Grapple: | +2/+4 |
Attack: | Gore+4 melee (1d8+3) |
Full Attack: | Gore +4 melee (1d8+3) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Ferocity |
Special Qualities: | Low-light vision, scent, Darkvision 60 ft., Resistance to cold and fire 5, Spell resistance 8 |
Saves: | Fort +6, Ref +3, Will +2 |
Abilities: | Str 15, Dex 10, Con 17, Int 3, Wis 13, Cha 4 |
Skills: | Listen +7, Spot +5 |
Feats: | Alertness, Toughness |
Environment: | Temperate forests in an evil-aligned plane |
Organization: | Solitary or herd (5–8) |
Challenge Rating: | 2 |
Treasure: | None |
Alignment: | Always evil (any) |
Advancement: | 4–5 HD (Medium) |
Level Adjustment: | — |
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Though not carnivores, these wild swine are bad-tempered and usually charge anyone who disturbs them. A boar is covered in coarse, grayish-black fur. Adult males are about 4 feet long and 3 feet high at the shoulder.
Combat
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Ferocity (Ex): A boar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.