Fiendish Octopus (3.5e Creature)
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Fiendish Octopus | |
---|---|
Size/Type: | Small Magical Beast (Aquatic, Extraplanar) |
Hit Dice: | 2d8 (9 hp) |
Initiative: | +3 |
Speed: | 20 ft. (4 squares), swim 30 ft. |
Armor Class: | 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13 |
Base Attack/Grapple: | +1/+2 |
Attack: | Arms +5 melee (0) |
Full Attack: | Arms +5 melee (0) and bite +0 melee (1d3) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Improved grab, Smite Good 1/day |
Special Qualities: | Ink cloud, jet, low-light vision, Darkvision 60 ft., Resistance to cold and fire 5, Spell resistance 7 |
Saves: | Fort +3, Ref +6, Will +1 |
Abilities: | Str 12, Dex 17, Con 11, Int 3, Wis 12, Cha 3 |
Skills: | Escape Artist +13, Hide +11, Listen +2, Spot +5, Swim +9 |
Feats: | Weapon Finesse |
Environment: | Warm aquatic in an evil-aligned plane |
Organization: | Solitary |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Always evil (any) |
Advancement: | 3–6 HD (Medium) |
Level Adjustment: | — |
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These bottom-dwelling sea creatures are dangerous only to their prey. If disturbed, they usually try to escape.
COMBAT
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Improved Grab (Ex): To use this ability, an octopus must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage.
Ink Cloud (Ex): An octopus can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex): An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Skills: An octopus can change colors, giving it a +4 racial bonus on Hide checks. An octopus also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. An octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Notes
- This monster is an Octopus with the Fiendish Creature template added to it.
- This monster can be summoned using the spell Summon Monster I.
SEE WIKIPEDIA ENTRY: Octopus