Flips Chain (4e Power)

From D&D Wiki
Revision as of 05:23, 23 December 2009 by Green Dragon (talk | contribs) ("If necessary please use the "Watch this page" checkbox for authorship. Keep in mind "my preferences" -> "E-mail me when a page I'm watching is changed".)
Jump to navigation Jump to search
Flips Chain Fist Master Utility 6
You throw yourself in a series of flips, moving through the battlefield at high speed, until someone manages to hit you on your way...
At-Will Star.gif Martial
Move Action Personal
Prerequisite: Must be trained in Acrobatics.
Effect: You can move up to your speed +2. While moving, you have a +6 bonus to AC versus opportunity attacks. If any attack hits you, though, you stop your movement one square after and fall prone.



Back to Main Page4e HomebrewPowersFist Master Powers