Azore's Trick Candle (3.5e Spell)

From D&D Wiki

Revision as of 20:47, 22 December 2009 by Green Dragon (talk | contribs) ("If necessary please use the "Watch this page" checkbox for authorship. Keep in mind "my preferences" -> "E-mail me when a page I'm watching is changed".)
Jump to: navigation, search


Azore's Trick Candle
Transmutation
Level: Arcane pyrotechnician 0, bard 0, sorcerer/wizard 0
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One candle, torch, or small fire
Duration: 1 min./level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)


This spell alters a small source of flame, such as a candle or a torch, so that it resists being put out. Mundane methods of extinguishing the flame, such as blowing it out or throwing water on it, fail if the object succeeds on a DC 10 Fortitude save. A fire source that is submerged in water still goes out, and this spell has no effect on magical methods of extinguishing flame.


Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsArcane Pyrotechnician
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsBard
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

Home of user-generated,
homebrew pages!


Advertisements: