SRD:Kukri

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This material is published under the OGL 1.0a.


Kukri
Martial Light Melee
Critical: 18–20/×2
Range Increment:
Type: Slashing
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine * * 1
Diminutive * 1 * 1
Tiny * 1d2 * 1
Small 8 gp 1d3 1 lb. 1
Medium 8 gp 1d4 2 lb. 2
Large 16 gp 1d6 4 lb. 4
Huge * 1d8 * 8
Gargantuan * 2d6 * 16
Colossal * 3d6 * 32
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Enhancements

Kukri Material Enhancements
Material Average Masterwork1 Hardness hp Special
Steel 8 gp 308 gp 10 2
Adamantine 3,008 gp 20 2 Bypass hardness less than 20
Deep Crystal 1,008 gp 10 2 Psionic
Mundane Crystal 308 gp 8 1 No rusting, not metal
Darkwood n/a n/a n/a
Iron, Cold 16 gp 316 gp 10 2 Magical enchantments cost an additional 2,000 gp.
Mithral 1,008 gp 15 2 1/2 weight
Silver, Alchemical 28 gp 328 gp 8 1 −1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus Value Additional Cost1 Hardness Increase2 Additional hp2
+1 +2,000 gp +2 +10
+2 +8,000 gp +4 +20
+3 +18,000 gp +6 +30
+4 +32,000 gp +8 +40
+5 +50,000 gp +10 +50
+6 +72,000 gp3 +12 +60
+7 +98,000 gp3 +14 +70
+8 +128,000 gp3 +16 +80
+9 +162,000 gp3 +18 +90
+10 +200,000 gp3 +20 +100
+11 or more + bonus squared
× 20,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also



Back to Main Page3.5e Open Game ContentSystem Reference DocumentWeapons

Open Game Content (Padlock.pngplace problems on the discussion page).
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