Seven Strongholds

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Seven Strongholds
Sevenstrongholds.jpg
Abbreviation: N/A
Author: Robin D. Laws
Publisher: Atlas Games
Item Code: AG3212
Release Date: February 2002
Format: perfect bound
Page Count: 128
ISBN-10: 1-58978-011-6
Price: $20.95
Product Blurb:
Have your players wandered off the beaten path yet again? Didn't have time to map out that castle? Just open Seven Strongholds to find forts, castles, and other well-fortified locations, fully detailed and ready for insertion into your game world.

The Barrows: A concrete bunker allows a determined troop of gnomes to hold at bay the misshapen monsters of the subterranean world, intent on breaking through to the surface.

Castle Briar: An elven warlord protects his living castle from jealous rivals.

Gloom Keep: Under a sunless sky, grim-faced humans protect their senile, maddened deity from the world.

Old Mound Fort: An iron-age ditch-and-rampart fort, refurbished by halfling adventurers, offers a way station for treasure-hungry dungeon explorers.

Steelface Point: An imposing dwarven fortress protects the mouth of a mountain pass from the orcish horde and its war machines.

The Perch: Keen-eyed bird-men zealously guard their domed lair, from which they oppress the area's population of "walkers" - their contemptuous term for flightless humanoids.

Uthront Fort: Ambitious half-orcs occupy a newly-built motte-and-bailey castle as an early stage of their effort to mold the local humanoid raiders into a mighty and unified army.

This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

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