MSRD:Subcutaneous Body Armor (Cybernetics)

From D&D Wiki

Revision as of 17:23, 31 October 2007 by EldritchNumen (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
This material is published under the OGL 1.0a.


Subcutaneous Body Armor (PL 6)

Subcutaneous body armor consists of small plates of flexible armor implanted under the recipient’s skin.

Benefit: The character gains a natural armor bonus to Defense. The bonus depends on the density of the armor: Light +2, Medium +5, Heavy +8.

Type: Internal.

Hardness/Hit Points: –/varies. The armor has one-quarter the maximum hit points of the recipient.

Base Purchase DC: Light 15, Medium 20, or Heavy 25.

Restriction: Military (+3).



Back to MSRDCyberneticsCybernetic Enhancements

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is the Modern System 3.5 Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains MSRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: