SRD Talk:Special Abilities Overview
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Revision as of 09:09, 23 October 2007 by Dmilewski (talk | contribs) (SRD Talk:Special Abilities Overview (Rules) moved to SRD Talk:Special Abilities Overview)
Changes From the Original SRD[edit]
Added:
- Natural Abilities section (from Magic Overview)
- "Special Abilities" header
- Special Abilities
Added:
- "psi-like (Ps), "
- "Psi-Like Abilities" header
- "Psi-Like Abilities" section (from "Psionic Monsters")
- "See the table below for a summary of the types of special abilities." (from Abilities and Conditions)
- Special Ability Types table (from Abilities and Conditions)
- Table: Psionic Special Ability Types
- Extraordinary
Added:
- ", though they may break the laws of physics," (from Magic Overview)
- ", and they generally do not provoke attacks of opportunity" (from Magic Overview)
- " They are, however, not something that just anyone can do or even learn to do without extensive training." (from Abilities and Conditions)
Removed:
- " and" after "don’t become ineffective in an antimagic field, " (grammatical)
- Spell-like
Added:
- "dispel magic and " after "They go away in an antimagic field and are subject to " (from Abilities and Conditions)
- parenthesis around "if the spell the ability resembles [...] spell resistance" (sentence flow)
- " Usually, a spell-like ability works just like the spell of that name. A few spell-like abilities are unique; these are explained in the text where they are described." (from Magic Overview)
- " in the ability or spell description" (from Magic Overview)
- Psi-Like Abilities
Added:
- "In some cases, a creature’s psi-like abilities (or abilities listed under a creature’s psionics entry) may include an effect that does not duplicate any listed power. For such abilities, simply use the existing spell description. Treat the creature’s manifester level as the caster level for the spell. The ability is still psionic in origin, so spells and powers that specifically affect psionic powers can negate or reduce its effects as they would any other psionic power." (from "Psionic Spells")
- "A few psi-like abilities are unique; these are explained in the text where they are described." (from "Psionic Powers Overview" > "Special Abilities" > "Psi-Like Abilities")
- "the abilities have no verbal, somatic, or material components, nor do they require a focus or have an XP cost (even if the equivalent power has an XP cost). The user activates them mentally. Armor never affects a psi-like ability’s use." (from "Psionic Powers Overview" > "Special Abilities" > "Psi-Like Abilities")
- "are subject to being dispelled by dispel psionics " However, some creatures have psionic abilities, instead, that are considered supernatural. Psionic feats are also supernatural abilities. These abilities are not subject to power resistance and cannot be negated or dispelled; however, they do not function in areas where psionics is suppressed.
Removed:
- " or spells" after "Naturally, they are psionic and work just like powers"
- "does not pay any XP cost associated with manifesting the power the ability duplicates."
- Supernatural
Added:
- "By default, "
- "However, "
- "some creatures have psionic abilities, " (from "Psionic Powers Overview" > "Special Abilities" > "Supernatural Abilities")
- "instead, "
- "that are considered supernatural. Psionic feats are also supernatural abilities. These abilities " (from "Psionic Powers Overview" > "Special Abilities" > "Supernatural Abilities")
- "do not function in areas where psionics is suppressed." (from "Psionic Powers Overview" > "Special Abilities" > "Supernatural Abilities")
- "Supernatural abilities of either type"
- " nor power resistance"
- " and are not subject to counterspells" (from Abilities and Conditions)
—Sledged 17:26, 29 January 2007 (MST)