Baryonyx (5e Creature)

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Baryonyx

Large beast, unaligned


Armor Class 16 (natural armour)
Hit Points 76 (8d10 + 32)
Speed 50ft.


STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 18 (+4) 6 (-2) 16 (+3) 12 (+1)

Skills Perception +6
Senses passive Perception 16
Languages
Challenge 1 (400 XP)


Keen Senses. The Bary has advantage on Wisdom (Perception) checks that rely on hearing, sight, and smell.

ACTIONS

Claw Swipe. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 13 (2d8 + 5) slashing damage.

Tail Slap. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one creature. "Hit:" 15 (2d10+5) piercing damage. If the target is Medium or smaller, it must succeed a DC 14 Strength saving throw or be grappled


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If you hate crocodiles, then stay away from the territory of Baryonyx atroxus. This species of spinosaur is known for its extreme adaptability, feeling just as comfortable in a flooded cave system as they are in a coastal estuary. They live in many environments, but prefer a watery area for the fish. Their diets consist of literally anything that can fit in their jaws, From fish and mice, to small dinosaurs and lost sauropod hatchlings. Baryonyx often works in groups called Crews. These crews consist of the Baryonyx's siblings, 14 years after hatching, the parents leave the sub-adult siblings to fend for themselves. Normally, a crew will consist of 2-6 individuals. Barys will occasionally mix with other crews during mating season, the females will mate with a male from a different crew and will make a nest 2 weeks later. Then, her brothers will help raise the chicks and defend them from predators. Some big game hunters have been spotted with a crew of bary's following them around, though it is unknown how the Baryonyx were tamed.


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