Pikachu (5e Creature)

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Pikachu

Tiny elemental, any alignment


Armor Class 14
Hit Points 55 (10d4 + 30)
Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 16 (+3) 12 (+1) 13 (+1) 14 (+2)

Damage Vulnerabilities slashing
Damage Immunities lightning
Senses passive Perception 13
Languages Primordial, understands Common but cannot speak it
Challenge 3 (700 XP)


Lightning Absorption. Whenever the pikachu is subjected to lightning damage, it takes no damage and instead gains a number of hit points equal to the lightning damage dealt.

ACTIONS

Thunderbolt. Ranged Weapon Attack: +6 to hit, reach 60/120 ft., one target. Hit: 12 (1d12 + 6) lightning damage. If the attack hits and the target is a creature, the creature must make a DC 13 Constitution saving throw, becoming paralyzed on a failure. At the end of each of its turns, the target can repeat the Constitution saving throw, ending the paralyzed condition on a success.

REACTIONS

Lightning Rod. When a creature within 30 ft. of the pikachu takes lightning damage from an effect targeting only that creature, the pikachu can use its reaction to draw in the effect. The intended target takes no damage, and the pikachu regains a number of hit points equal to the lightning damage dealt.

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Some believe that pikachu are tiny lightning elementals, which makes sense as they are constantly generating electricity no matter what they do. Even asleep they are generating this energy. To stay healthy, though, they must let this energy out on a regular basis, giving some people the idea for a pikachu generator, using these creatures to charge batteries and light buildings. Despite their small size, they are fast and powerful creatures that can run circles around they're trainers and show them why pikachu leave behind them trails of paralyzed creatures and people.


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