Wereraptor (5e Creature)
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Wereraptor
Medium humanoid (human, shapechanger), chaotic neutral Armor Class 13
Skills Perception +4, Stealth +6 Shapechanger. The wereraptor can use its action to polymorph into a raptor-humanoid hybrid or a ground hawk, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Keen Hearing and Smell. The wereraptor has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pounce (Ground Hawk or Hybrid Form Only). If the wereraptor moves at least 20 feet straight toward a creature and hits it with a claw attack on the same turn, the target must succeed a DC 12 Strength saving throw or be knocked prone. If the target is prone, the wereraptor can make one bite attack against it as a bonus action, and the target is grappled (escape DC 12). ACTIONSMultiattack. The wereraptor makes three attacks: one with its bite and two with its claws or shortsword. Bite (Ground Hawk or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is humanoid it must succeed on a DC 11 Constitution saving throw or be cursed with wereraptor lycanthropy. Claw (Ground Hawk or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d8 + 2) slashing damage. Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
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Wereraptors are quick and cunning lycanthropes with curious tendencies. As humanoids, they have unusually long toenails, large eyes, and their teeth are slightly pointed. Quite different from many lycanthropes, wereraptors are highly sociable and desire companionship and friends to converse with; however, they are very cautious about spreading their curse to those they trust most deeply, only spreading it to random individuals out of pure desperation caused by exasperated loneliness. Characters as WereraptorsThe character gains a Dexterity of 16 if his or her score isn't already higher. Attack and damage rolls for the natural weapons are based on the character's Strength. For the Pounce trait, the DC is 8 + the character's proficiency bonus + Strength modifier. |
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