Blood Knight (5e Subclass)
From D&D Wiki
Blood Knight
The ones who saw too much war, too much death, too much blood, who gave up on humanity and now walk the path of darkness.
Making a Blood Knight
Abilities: The Blood Knight is a frontman killing machine. The most important stats are STR for the damage, CHA for his special attacks and CON for more HP.
Races: Human.
Alignment: must be Evil.
Starting Gold: 1d10 gp.
Starting Age: "as fighter".
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +0 | +0 | Smite 1/day | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +0 | +0 | Blade of Blood | ||||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +1 | +1 | Death Knell | ||||||||||||||||||||||||||||||||||||
4th | +4 | +4 | +1 | +1 | Smite 2/day | ||||||||||||||||||||||||||||||||||||
5th | +5 | +4 | +1 | +1 | Life Steal | ||||||||||||||||||||||||||||||||||||
6th | +6/+1 | +5 | +2 | +2 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
7th | +7/+2 | +5 | +2 | +2 | Smite 3/day | ||||||||||||||||||||||||||||||||||||
8th | +8/+3 | +6 | +2 | +2 | |||||||||||||||||||||||||||||||||||||
9th | +9/+4 | +6 | +3 | +3 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
10th | +10/+5 | +7 | +3 | +3 | Smite 4/day | ||||||||||||||||||||||||||||||||||||
11th | +11/+6/+1 | +7 | +3 | +3 | |||||||||||||||||||||||||||||||||||||
12th | +12/+7/+2 | +8 | +4 | +4 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
13th | +13/+8/+3 | +8 | +4 | +4 | Smite 5/day | ||||||||||||||||||||||||||||||||||||
14th | +14/+9/+4 | +9 | +4 | +4 | |||||||||||||||||||||||||||||||||||||
15th | +15/+10/+5 | +9 | +5 | +5 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
16th | +16/+11/+6/+1 | +10 | +5 | +5 | Smite 6/day | ||||||||||||||||||||||||||||||||||||
17th | +17/+12/+7/+2 | +10 | +5 | +5 | |||||||||||||||||||||||||||||||||||||
18th | +18/+13/+8/+3 | +11 | +6 | +6 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
19th | +19/+14/+9/+4 | +11 | +6 | +6 | Smite 7/day | ||||||||||||||||||||||||||||||||||||
20th | +20/+15/+10/+5 | +12 | +6 | +6 | |||||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Blood Knight.
Weapon and Armor Proficiency: A Blood Knight is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (no tower shields).
Smite: The Blood Knight may add his CHA modifier to his attack roll and his level to his damage roll. He/She can do so against any kind of enemy (an evil spirit, a neutral animal and the good priest). Smite lasts 1 round per level +CHA modifier.
Blade of Blood: The Blood Knight has the spell Blade of Blood. He/she can use it his TBK level + CHA times per day.
Death Knell: The Blood Knight must announce that he is using this ability. If The Blood Knight kills a creature with his next attack he/she gets 1d10 + CON bonus HP for 10 minutes and + 2 STR. This is not stackable. He/She can use this ability CHA times per day.
Life Steal: The Blood Knight can transfer 1d10+CON/round HP to another person while touching it as a standard action or while grappling someone (the grappled person gets FORT save 10+1/2 level + CON for half damage). He/She can transfer HP from one person to another while touching both of them. He/She can use this ability level+CON rounds per day.
Ex-Blood Knights
If the Blood Knight does any good thing, or helps someone without any profit of it he looses his/her abilities for 24h.
Epic Blood Knight
Level | Special | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21st | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
22nd | Smite 8/day | ||||||||||||||||||||||||||||||||||||||||
23rd | |||||||||||||||||||||||||||||||||||||||||
24th | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
25th | Smite 9/day | ||||||||||||||||||||||||||||||||||||||||
26th | |||||||||||||||||||||||||||||||||||||||||
27th | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
28th | Smite 10/day | ||||||||||||||||||||||||||||||||||||||||
29th | |||||||||||||||||||||||||||||||||||||||||
30th | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
<2> + Int modifier skill points per level. |
Blood Knight Starting Package
Weapons: .
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
Feat: .
Bonus Feats: .
Gear: .
Gold: .
Campaign Information
Blood Knights in the World
“ | There is always another war, and there is always more blood for my blade | ” |
—Darion Dark, Human Blood Knight |
Daily Life: The Blood Knights are found in a dark tavern drinking alcohol and waiting for the next war.
NPC Reactions: Evil organizations like them for hitman purposes.
Blood Knight Lore
Characters with ranks in knowledge history can research the Blood Knights to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
5 | They are good fighters. |
10 | They use some strange blood techniques for fighting. |
15 | They can steal away your life with their bare hands. |
20 | They are blessed by an evil God. |
Blood Knights in the Game
Adaptation: .
Sample Encounter: .
EL : .
Back to Main Page → 3.5e Homebrew → Classes → Base Classes