Path of the Phoenix (5e Subclass)
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The Phoenix Knight
The Phoenix Knight allows players a variety of options when entering combat and traversing the battleground, however all powers have their consequences.
Making a Phoenix Knight
The Phoenix Knight excels in Close - Medium range and synergizes well with players who can buff his Feats. and party healers. What makes this knight so powerful is the mastered use of his skills and abilities to tactically tear down the opponents while simultaneously restore his allies, dominating the battlefeild with a flurry of close quarters mêlée, medium range Fire magic and strategically placed spells.
Abilities: Str Con Dex & Wis
Races: As a racial paragon, this class may look like any race (Orc, elf human dwarf ect.) but is a complete race of its own.(choose any racial ability score bonus from racial creation guide)
Alignment: Any (neutrals perfered)
Starting Gold: 5d6×10 gp (200 gp).
Starting Age: Rogue Or Fighter.
Level | Base Attack Bonus |
Saving Throw | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +2 | +2 | +4 | +2 | Icarus Lift , Light | ||||||||||||||||||||||||||||||||||||
2nd | +3 | +2 | +5 | +2 | Parkour , Ignite | ||||||||||||||||||||||||||||||||||||
3rd | +4 | +3 | +5 | +3 | Heal , #Low Light Vision | ||||||||||||||||||||||||||||||||||||
4th | +5 | +3 | +6 | +3 | 50% Reduction to poison | ||||||||||||||||||||||||||||||||||||
5th | +6 | +4 | +6 | +3 | Fiery Enchant , Flash | ||||||||||||||||||||||||||||||||||||
6th | +7/+1 | +4 | +7 | +4 | Fire Breath , Flight | ||||||||||||||||||||||||||||||||||||
7th | +8/+2 | +5 | +7 | +5 | Fear , Detect presence , Fireball | ||||||||||||||||||||||||||||||||||||
8th | +9/+3 | +5 | +8 | +5 | Immunity to Poison | ||||||||||||||||||||||||||||||||||||
9th | +10/+3 | +6 | +8 | +6 | Disperse , Immunity to fire | ||||||||||||||||||||||||||||||||||||
10th | +11/+4 | +6 | +9 | +6 | Rise from the ashes , Uncanny Dash , Regeneration | ||||||||||||||||||||||||||||||||||||
11th | +12/+5 | +7 | +9 | +7 | Blind , Cure | ||||||||||||||||||||||||||||||||||||
12th | +13/+6 | +7 | +10 | +7 | Sun Dance , Enhanced Senses | ||||||||||||||||||||||||||||||||||||
13th | +14/+7 | +8 | +10 | +8 | 50% damage reduction from all magic types | ||||||||||||||||||||||||||||||||||||
14th | +15/+8 | +8 | +11 | +8 | Immolate | ||||||||||||||||||||||||||||||||||||
15th | +16/+9/+1 | +9 | +11 | +9 | Weapon Mastery | ||||||||||||||||||||||||||||||||||||
16th | +17/+10/+2 | +10 | +12 | +10 | Immunity to Telepathy , Perfect Flying | ||||||||||||||||||||||||||||||||||||
17th | +18/+11/+3 | +11 | +12 | +11 | Immunity to Cold , Fire Breath +1d6 | ||||||||||||||||||||||||||||||||||||
18th | +19/+12/+4 | +11 | +13 | +11 | Control | ||||||||||||||||||||||||||||||||||||
19th | +20/+13/+5 | +12 | +13 | +12 | Fire Blast Fire Breath +1d6 | ||||||||||||||||||||||||||||||||||||
20th | +21/+14/+6/+1 | +12 | +14 | +12 | Phoenix Form ,Judgement , Sword of the Ashes , Summon Weapon | ||||||||||||||||||||||||||||||||||||
Class Skills (7 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the The Phoenix Knight.
Weapon and Armor Proficiency: The Phoenix knight is proficiant in all martial and simple weapons. Proficient in light and medium armor
Spellcasting:
Icarus lift ([[SRD:Spell like abilities Overview#Extraordinar|Ex]])
- At first level, Phoenix Knight can lift a target one size class larger than him 20ft. Into the air for 1D10 rounds. At level 5 slam can be used as a free action and does 3× fall damage
Parkour (Ex): At 2nd Lvl, the phoenix knight gains parkour and can transverse over urban terrain with ease, (Player takes no negatives for traversing crowded areas, and can make -2 fewer climb checks)
Fear (Ps): As a free action gain +5 to intimidation checks towards target player, add +1 every other level .
Fire Breath (Sp): Breath a cone of fire (5ft wide, 15ft long) dealing 1d8 at first level. At 5th level, Phoenix Knight can choose to deal a spray breath attack for 30ft stait ahead while also choosing one adjacent square anywhere around him and also spray in the same direction for 2D8
Phoenix form (Su): At 20th Lvl the Phoenix knight may turn into a fairy being with a 18ft wingspan with perfect flying. Deal x2 phyical damage and x4 fire damage for 1d12 turns. Player also receives + 10 to str. +10 to Dex. +15 to Con +10 to Int. But receives - 5 to Cha. This is a standard action. While in Phoenix form player can negate all ill effects of magic bearers.
Immolate: At touch distance, lift target (Req 15 str) into the air, deal 3d4 (xInt mod) of fire damage to target. (at 17 str. can chose to throw target)
Ex-Phoenix Knight
.
Phoenix Knight Starting Package
Subrace: .
Weapons: Commonly a longsword & shortbow.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
Feat: .
Bonus Feats: .
Gear: .
Gold: .
Campaign Information
Playing a Phoenix Knight
Religion: .
Other Classes: .
Combat: .
Advancement: .
Phoenix Knights in the World
“ | You Gods have abandoned you and yet you hold them so dear? | ” |
—Aiden, Human Phoenix Knight |
Scattered throughout with no leader.
Daily Life: The Phoenix Knight spends its days wondering and hunting local monsters and bandits.
Notables: N/A
Organizations: The Phoenix Knights where a proud order long ago that stood against the gods and the dragons, eons ago. Now there are nowhere to be found.
NPC Reactions: Unless the NPC is religious than than there is no unusual reaction.
Phoenix Knight Lore
Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
5 | . |
10 | . |
15 | . |
20 | . |
Phoenix Knights in the Game
Phoenix Knights
Sample Encounter: Within local taverns, wandering, Or none at all. The Order was destroyed ages ago.
EL whatever: .