College of Envoys (5e Subclass)
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Envoy
Creating an Envoy
- Quick Build
You can make an Envoy quickly by following these suggestions. First, Charisma should be your highest ability score, followed by either Wisdom/Intelligence (for a skill-/occult-oriented character) or Consitution (for a combat-oriented. Second, choose the Entertainer, Sage or Soldier background.
Class Features
As a Envoy you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Envoy level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Envoy level after 1st
- Proficiencies
Armor: Light armor
Weapons: Simple Weapons
Tools: One type of gaming set, and one type of musical instrument.
Saving Throws: Charisma (See specialization for second)
Skills: Persuation and Deception, plus one from the following list: Arcana, Intimidation, Investigation, Medicine.
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) Leather Armor or (b) Hide Armor (If profient)
- (a) A dagger or (b) One simple weapon or (c) A shortsword (If profient)
- (a) One gaming set of your choice or (b) One musical instrument of your choice or (c) An arcane/druidic focus (if occultist)
- If you are using starting wealth, you have 4d4x10gp, plus 1d4x5sp. in funds.
Level | Proficiency Bonus |
Features | Inspiration die | Experise die |
---|---|---|---|---|
1st | +2 | Expertise, Inspiration, Speciality | d6 | d4 |
2nd | +2 | Specialization Expertise | d6 | d4 |
3rd | +2 | Specialization Trick | d6 | d4 |
4th | +2 | Ability Score Improvement | d6 | d6 |
5th | +3 | — | d8 | d6 |
6th | +3 | General Knowledge | d8 | d6 |
7th | +3 | Feat | d8 | d6 |
8th | +3 | Ability Score Improvement, Specialization Trick | d8 | d8 |
9th | +4 | — | d10 | d8 |
10th | +4 | need | d10 | d8 |
11th | +4 | Specialization Trick | d10 | d8 |
12th | +4 | Ability Score Improvement | d10 | d8 |
13th | +5 | need | d10 | d8 |
14th | +5 | need | d10 | d8 |
15th | +5 | Specialization Trick | d10 | d10 |
16th | +5 | Ability Score Improvement | d10 | d10 |
17th | +6 | — | d10 | d10 |
18th | +6 | Specialization Trick | d12 | d12 |
19th | +6 | Ability Score Improvement | d12 | d12 |
20th | +6 | Specialization Trick, Master Envoy | d12 + 1 | d12 + 1 |
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Speciality
At 1st level, you chose a speciality. Choose between Instructor, Tactian and Occultist, detailed at the end of the class description. Your choice grants you features at 1st level and again at 2nd, 3rd, 8th, 11th, 15th, 18th and 20th levels.
Ability Score Increase
When you reach 4th level, and again at 8th 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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Spell List
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
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- 2nd Level
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- 3rd Level
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- 4th Level
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- 5th Level
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Multiclassing
Prerequisites. To qualify for multiclassing into the Envoy class, you must meet these prerequisites: Cha 13
Proficiencies. When you multiclass into the Envoy class, you gain the following proficiencies: Light armor, Persuasion
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