Choreutist (3.5e Prestige Class)
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Choreutist
“ | <-Some quote from a character of this class-> | ” |
—<-NPC name->, <-race-> <-class-> |
<-fluff about this prestige class->
Becoming a Choreutist
<-why characters pursue this class, what other classes they typically have, and what abilities are important->
Alignment: | Any chaotic or lawful. |
---|---|
Base Attack Bonus: | +4. |
Skills: | Bluff 6 ranks, Perform (Dance) or Perform (Recitation) 9 ranks, Tumble 7 ranks. |
Feats: | Improved Feint, Stunning Fist. |
Special: | Must be able to use bardic music and cast spontaneous arcane spells.
Must be a member of the Dancing Hall School. Evasion class feature. |
Level | Base Attack Bonus |
Saving Throws | Special | Spellcasting | |||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +2 | +2 | +2 | Bardic Music, Monk abilities, Ki strike (magic) | +1 level of existing arcane spellcasting class | |||||||||||||||||||||||||||||||||||
2nd | +1 | +3 | +3 | +3 | Staged Strike | ||||||||||||||||||||||||||||||||||||
3rd | +2 | +3 | +3 | +3 | +1 level of existing arcane spellcasting class | ||||||||||||||||||||||||||||||||||||
4th | +3 | +4 | +4 | +4 | Ki strike (lawful/chaotic) | +1 level of existing arcane spellcasting class | |||||||||||||||||||||||||||||||||||
5th | +3 | +4 | +4 | +4 | Improved Evasion | +1 level of existing arcane spellcasting class | |||||||||||||||||||||||||||||||||||
6th | +4 | +5 | +5 | +5 | Leap of the Heavens | ||||||||||||||||||||||||||||||||||||
7th | +5 | +5 | +5 | +5 | +1 level of existing arcane spellcasting class | ||||||||||||||||||||||||||||||||||||
8th | +6 | +6 | +6 | +6 | Ki strike (adamantine) | +1 level of existing arcane spellcasting class | |||||||||||||||||||||||||||||||||||
9th | +6 | +6 | +6 | +6 | +1 level of existing arcane spellcasting class | ||||||||||||||||||||||||||||||||||||
10th | +7 | +7 | +7 | +7 | Catastrophe | +1 level of existing arcane spellcasting class | |||||||||||||||||||||||||||||||||||
Class Skills (6 + Int modifier per level) Autohypnosis (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex). |
Class Features
<-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically->. All of the following are class features of the choreutist.
Weapon and Armor Proficiency: You do not gain any extra weapon or armor proficiency.
Bardic Music: Your choreutist levels stack with any class level that increases your bardic music ability, and its uses, for the purpose of fascinate, inspire courage, inspire heroism, suggestion and mass suggestion.
Monk Abilities: Your choreutist levels stack with any level that increases your monk abilities for the purpose of AC Bonus, Evasion, Flurry of Blows, Unarmed Damage and Unarmed Speed Bonus (or any analogous of these features). If you use my monk, choreutist levels stack even for ki points and ki techniques and all that is related to them, and for Wrestling Sensei.
Spellcasting: At each level, except the 2nd and 6th, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in the bard class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained.
Ki Strike (Su): At 1st level, a choreutist's unarmed attacks are empowered with ki. Your unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Ki strike improves with the character's choreutist level. At 4th level, your unarmed attacks are also treated as lawful or chaotic weapons (depending on your alignment) for the purpose of dealing damage to creatures with damage reduction. At 8th level, your unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness.
Staged Strike: Starting from 2nd level, as a part of an attack, you may spend a stunning attempt to hit a fascinated opponent. To do this you must make a Perform (dance) or Perform (recitation) check with DC 13 + half the enemy's HD + its Wisdom modifier.
If the skill check is successful the enemy is flat-footed against your attack and its fascinated condition remains until after you've dealt damage. This attack inflicts an additional 1d6 + 1d6 per each even level, up to 5d6 at 10th level, of damage. This is not precision damage, such as sneak attack is, and creatures immune to critical hits still suffer it.
If your opponent is not already fascinated by your fascinate ability you may try to fascinate it as part of the action by spending two stunning attempts. In this case all the appropriate rules apply (that is, you must effectively fascinate the opponent).
You may do all of this even in a flurry of blows, but the extra damage applies only to the first successful attack (but all the other conditions are present for all the blows).
This is effectively a feint otherwise and all possible conditions apply (such as the bonus from the Improved Feint feat).
You gain a bonus on Perform (dance) or Perform (recitation) checks equal to half your class level.
Improved Evasion (Ex): At 5th level, a choreutist's evasion ability improves. You still take no damage on a successful Reflex saving throw against attacks, but henceforth you take only half damage on a failed save. A helpless choreutist does not gain the benefit of improved evasion. A choreutist that already has this feature gains a +4 to Reflex saves.
Leap of the Heavens (Ex): From 6th level, your max height for a high jump is not limited anymore by your height.
Catastrophe (Su): Once per day, from level 10, you may spend a use of bardic music and a full round action to make a Perform check (DC 30) to target one enemy per Charisma modifier in 60 feet (18 meters), that must be able to hear/see you (depending on the form of your exhibition). If the check is successful, targets must pass a Will save (DC=20 + class level + Charisma modifier) or fall dead immediately.
This is a mind-affecting effect.
Level | Special |
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11th | <-any improvements to class features gained at this level, including any bonus feats-> |
12th | <-any improvements to class features gained at this level, including any bonus feats-> |
13th | <-any improvements to class features gained at this level, including any bonus feats-> |
14th | <-any improvements to class features gained at this level, including any bonus feats-> |
15th | <-any improvements to class features gained at this level, including any bonus feats-> |
16th | <-any improvements to class features gained at this level, including any bonus feats-> |
17th | <-any improvements to class features gained at this level, including any bonus feats-> |
18th | <-any improvements to class features gained at this level, including any bonus feats-> |
19th | <-any improvements to class features gained at this level, including any bonus feats-> |
20th | <-any improvements to class features gained at this level, including any bonus feats-> |
Bonus Feats: <- any bonus feats gained in pre-epic levels->.
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->
Ex-<-pluralized class name->
<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->
Campaign Information
Playing a <-class name->
Combat: <-Typical role in combat->
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->
Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->
<-pluralized class name-> in the World
“ | <-Some quote from a character of this class-> | ” |
<-Where characters of this class fit in a d20 world->
NPC Reactions: <-How NPCs react to characters of this class->
<-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
11 | <-not so common knowledge->. |
16 | <-rare information->. |
21 | <-very rare information->. |
26 | <-information so obscure that members of this class might not even know it->. |
<-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: <-Fitting this class in your campaign->
Sample Encounter: <-DM placement for NPC of this class->
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->
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