Way of Combustion Bending (5e Subclass)
Combustion Master
Combustion Masters are beings who have been given the ability to curse anything they desire with a simple touch. Rigging their targets with an explosive compound that can be ignited at any moment the Combustion master wishes. Following the wishes of the great creator, the one who handed down this rather new age ability. A Combustion Masters goal in life is to create infinite turmoil for everyone around him, and everything in sight. While a Combustion Master can be rather sane if she chooses, this ability will always lead with an impulse to cause destruction. Sometimes, denying this fact will only make the Combustion Master that much more insane.
Making A Combustion Master
A Combustion Master is a very strong, fast, and agile individual who can make his terrain his own ,as well as his enemies. There is ABSOLUTELY no limit to what a Combustion master can curse with enough training. When a Combustion Master is in a group, he can use his team mates to form battle strategies that would work with his explosions. Though alone he can fight his enemies from far or close, mixing weapons with his curses, or when high enough he can even harm someone directly, making him a great mix for Rouge Variants to work with her amazing speed and Certain mage classes that can help with sync with intelligence.
Abilities: The most important ability score to a Combustion Master is Dexterity, this being the most important way that they can keep fast on there feet, as well as quick hitters, allowing them to curse anything around them in fast strategic combat. Intelligence, for greater curses with more effective explosions as well as how wide you can make the explosions in a certain amount of time. Constitution, should be used to make your Combustion Master more of a tank to her own explosions. While she takes extremely reduced damage, it still damages her none the less. Strength, is important for using weapons protected and laced by the weapons you use. However it isn't your best stat to invest in.
Races: Any.
Alignment: Any Evil.
Starting Gold: 4d8×10 gp.
Starting Age: Complex
Level | Base Attack Bonus |
Saving Throws | Special | Deadly Arts Known | |||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | 1st | 2nd | |||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +2 | +2 | Cursed Touch 1, Explosion Sponge,Pyro Palms | — | — | ||||||||||||||||||||||||||||||||||
2nd | +2 | +2 | +3 | +2 | , Smoke Screen Smoke Vision | — | — | ||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +3 | +3 | Poison Smoke, | — | — | ||||||||||||||||||||||||||||||||||
4th | +4 | +3 | +4 | +3 | Smoke Regeneration, Smoke Step | — | — | ||||||||||||||||||||||||||||||||||
5th | +5 | +3 | +4 | +3 | Fading Gas, Solid Skin | — | — | ||||||||||||||||||||||||||||||||||
6th | +6 | +4 | +5 | +4 | Cursed Touch 2, Solid Smoke Sword, Mending | — | — | ||||||||||||||||||||||||||||||||||
7th | +7 | +4 | +5 | +4 | Napalm Missle, Explosive UpgradePyro Upgrade | — | — | ||||||||||||||||||||||||||||||||||
8th | +7/+2 | +4 | +6 | +4 | Devil Dash | 1 | — | ||||||||||||||||||||||||||||||||||
9th | +8/+3 | +5 | +6 | +5 | Combustion Dagger, | 1 | — | ||||||||||||||||||||||||||||||||||
10th | +9/+4 | +5 | +7 | +5 | The Third Eye, | 1 | — | ||||||||||||||||||||||||||||||||||
11th | +10/+5 | +5 | +7 | +5 | Cursed touch 3, | — | — | ||||||||||||||||||||||||||||||||||
12th | +11/+6 | +6 | +8 | +6 | Inner Rot, | 1 | 1 | ||||||||||||||||||||||||||||||||||
13th | +12/+7 | +6 | +8 | +6 | Ancient Roar, Critical Explosion | 1 | 1 | ||||||||||||||||||||||||||||||||||
14th | +13/+8 | +6 | +9 | +6 | Enhanced Smoke Step, Greater Napalm Missle | 2 | 1 | ||||||||||||||||||||||||||||||||||
15th | +14/+9/+4 | +6 | +9 | +6 | Smoke Vortex, critical attack | 2 | 1 | ||||||||||||||||||||||||||||||||||
16th | +15/+10/+5 | +7 | +10 | +7 | Double Smoke Strike | 2 | 1 | ||||||||||||||||||||||||||||||||||
17th | +15/+10/+5 | +7 | +10 | +7 | Dust Touch, Quick Touch | 2 | 2 | ||||||||||||||||||||||||||||||||||
18th | +16/+11/+6 | +8 | +11 | +8 | Smoke Shadow | 3 | 2 | ||||||||||||||||||||||||||||||||||
19th | +17/+12/+7 | +8 | +11 | +8 | Masters Bomb | 3 | 3 | ||||||||||||||||||||||||||||||||||
20th | +18/+13/+8/+3 | +8 | +12 | +8 | Ultimate Kamekaze, Explosion Immunity | 3 | 3 | ||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level; ×4 at 1st level) Class FeaturesCursed Touch 1(Ex): This ability will allow the Combustion Master to use the source of their seal. A Combustion Master can use this ability on any non living think to create an explosive link that the Combustion Master can use in order to detonate for 4d6 damage. On top of that, if the object used, created any sort major tear in the targets body then the target must make a Fort Save, DC 10 + level + int mod, or suffer 3 rounds of 2d4 bleed damage. This debuff can be stacked 3 times. This ability is a free action to all non living objects and cannot be used on living objects with just the first rank.
Napalm Missle(Ex): A very powerful blast that can take up the entire width of the Combustion Masters current smokescreen. The entire area is forced under siege by a big blast of melting hot fire, dealing 8d10 Damage X curse level. SO at Cursed Touch 2 the damage would be 16d10 and 3 would be 24d10 and finally 32d10 at 4th. This ability can only be used once a week when Combustion Master has less then a 4th of her full hp.
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