Enclave Occupation (Fallout Supplement)

From D&D Wiki

Revision as of 16:44, 5 February 2021 by Mcspotty1276 (talk | contribs)
Jump to: navigation, search

Enclave

The Enclave is a secretive political and military organization who are believed to have descended directly from members of the pre-War United States government, and military industrial complex, claiming to be the legal continuation of the state, and styling themselves as such.

Prerequisites

Age 20+

Benefits

Choose two of the following skills as permanent class skills. If a skill the character selects is already a class skill, they receive a +1 competence bonus on checks using that skill.

Computer Use, Craft (mechanical), Knowledge (earth and life sciences, history, tactics, technology), or Pilot.

Select either Aircraft Operation, Armor Proficiency (Powered), or Educated.

Bonus TUs/Caps: 8/80



Back to Main PageD20 ModernOccupations
Back to Main PageD20 ModernCampaign SettingsFalloutCharacter Origins

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fallout franchise, and/or include content directly affiliated with and/or owned by ZeniMax Media. D&D Wiki neither claims nor implies any rights to Fallout copyrights, trademarks, or logos, nor any owned by ZeniMax Media. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: