Rifle, Western (3.5e Equipment)

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Rifle, Western
Simple Two-Handed Projectile
Critical: 19-20/x2
Range Increment: 80 ft.
Type: Piercing
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine 1
Diminutive 1
Tiny 1
Small 45 gp 2
Medium 45 gp 1d8 6 lb. 5
Large 10
Huge 20
Gargantuan 40
Colossal 80
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Description

The western rifle has a small lever below the handle, which in order to prime the gun is pushed away towards the barrel, then pulled back to the handle. A rifle has an inner magazine which allows it to fire 10 times as a standard action without reloading. Reloading a rifle takes 10 bullets, is a full-round action, and provokes attacks of opportunity.

Normally, operating a rifle requires two hands; However, you can shoot a rifle with one hand at a –4 penalty on attack rolls. You can shoot a rifle with each hand, but you take a penalty on attack rolls as if attacking with two one-handed weapons. This penalty is cumulative with the penalty for one-handed firing.

Enhancements

Note: Adamantine western rifles do not gain the hardness bypass listed below.

Western Rifle Material Enhancements
Material Average Masterwork1 Hardness hp Special
Steel 45 gp 345 gp 10 5
Adamantine 3,045 gp 20 6 Bypass hardness less than 20
Deep Crystal 1,045 gp 10 15 Psionic
Mundane Crystal 345 gp 8 12 No rusting, not metal
Darkwood n/a n/a n/a
Iron, Cold n/a n/a n/a n/a
Mithral 3,045 gp 15 5 1/2 weight
Silver, Alchemical n/a n/a n/a n/a
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.

See Also



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