Midland (Berserk Supplement)
Midland
The people of Midland are known to be powerful warriors and skilled nobles. They are easily recognizable by their fair skin and slightly feminine frame.
Ability Score Increase. Either your Charisma or Dexterity increases by +2, and the score you did not pick increases by +1.
Age. Humans reach adulthood in their late teens and live less than a century.
Alignment. Humans tend toward no particular alignment. The best and the worst are found among them.
Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Descendant of Squalor. Your distant accessors were among the two thirds of the ancient Midland population to survive the wars, plagues, and famines. When you would gain a level of exhaustion from a lack of food, water, or sleep, you may attempt a DC 16 Constitution saving throw. On a success, you do not gain the level of exhaustion. You may do this once, regaining one third of a use at the end of a long rest.
Plague Survivor. When you fail a saving throw to avoid contracting a disease, you may retry the saving throw. This does not apply to saving throws to rid yourself of a disease. You may do this once, regaining use at the end of a long rest.
Languages.
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