Savage Land (5e Background)

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Savage Land

From the moment of your birth, the Savage Land wanted you dead. Monsters and beasts lurked at the village’s edge, eager to devour you like a delicious meat snack. The land conjured up blizzards, floods, drought, and tempests to flatten, drown, and otherwise destroy you and your folk. For all its murderous intent, however, you give thanks to your homeland. As the harshest place in the world, it taught you to survive. It forced you to grow strong. You learned the value of helping others and enduring together, even if it meant sharing the last of your food.

Skill Proficiencies: Nature, Survival

Tool Proficiencies: One set of artisan’s tools

Languages: One of your choice

Equipment: A knife, a talisman or token of strength from your clan, tinderbox, a set of traveler’s clothes, and a belt pouch containing 10 gp

Feature: Hunter’s Instinct

When you travel in the wilderness, you sense when someone—or something—has caught your trail or scent. Although you lack the details, you instinctively recognize when your pursuers are within an hour or less of your position and from which direction they approach.

Suggested Characteristics

The people of the Savage Land retain a mystical link to their homeland, even when they travel beyond its borders. Infused with a love of danger, they often show bravery and fierce determination no matter the odds. At the same time, they understand that—sooner rather than later—the spirit of the homeland will hunt them and kill them.

d4 Personality Trait
1 I do not seek death, but I do not flee its embrace.
2 I dislike spending time in civilization; it weakens me and dampens my instincts.
3 Possessions and wealth are temptations luring you to an unmarked grave.
4 Life tastes sweetest when something tries to kill me.
d4 Ideal
1 Might. Only the strongest deserve to live. (Evil)
2 Wanderlust. I go where I want to, when I want to. (Chaotic)
3 The Land. The spirit of the land guides my actions, even as it tests me. (Neutral)
4 Hunter. When I see my prey, it’s as good as dead.(Neutral)
d4 Bond
1 My family, by choice or by blood, are all I have left. I will not fail them.
2 The thrill of danger is more addictive than any civilized vice.
3 My clan banished me, and now I must earn my way back.
4 I collect songs, stories, and folklore to bring back to my people.
d4 Flaw
1 I live every day as if it were my last, and to hell with the consequences!
2 My kindness to strangers makes me an easy mark.
3 My entire village perished thanks to my cowardice.
4 I dislike trusting gods or their priests.

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