Iron Demi-Golem (5e Creature)

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Revision as of 23:17, 30 January 2021 by Tharuvan (talk | contribs) (The Iron Demi-Golem, avenger and guardian of the Tombs of the Magi.)
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Iron Demi-Golem

Medium construct, unaligned


Armor Class 20 (Natural Armor)
Hit Points 104 (11d8 + 55)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 20 (+5) 3 (-4) 10 (+0) 1 (-5)

Damage Vulnerabilities Acid
Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses passive Perception 10, Darkvision 120 ft.,
Languages understands the languages of its creator but can't speak
Challenge 8 (3,900 XP)


Fire Absorption. Whenever the Demi golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The demi golem is immune to any spell or effect that would alter its form.

Magic Resistance. The demi golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Demi golem's weapon attacks are magical.

ACTIONS

Multiattack. The demi-golem makes two melee attacks.

Huge Mace. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 4) slashing damage.

Poison Breath (Recharge 6). The demi-golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 20 (5d8) poison damage on a failed save, or half as much damage on a successful one.


Iron Demi-Golems are just lesser Iron Golems used as guardians of tombs of great Magi especially in pyramids. They generally weild great Morningstars into battle to shatter their enemies.


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