Way of the Leg (5e Subclass)

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Way of the Leg

Monk Subclass

Instead of using your hands you attack with your legs, preserving your hands for other duties. Trained in the art of Leg Fu, your legs are the most powerful asset in your body and a deadly weapon.

Leg day

At third level when you choose this monastic tradition you gain the following 3 abilities: Your movement speed increases by 10ft. When you attack a creature you can choose to push them 10ft in any direction You can jump 10ft in the air.

Additionally, you gain proficiency in Acrobatics and Athletics. If you already have proficiency in them, you gain expertise in them.

Kick training

Your mastery of the leg have allowed you to perform powerful attacks using your legs. Starting at 3rd level, you gain the following benefits:

  • Dash-kick

As an action, you can spend 1 ki point to dash up to 15 ft toward an opponent, dealing 3d4 damage. The damage die will increase along your unarmed attack die.

  • Party table

As an action, you can spend 2 ki point to begin spinning, dealing xd4 damage, where x is the number of enemies, to all enemies within 5 ft of you

  • Armored Leg

After you've taking movement action you can as a bonus, enhance your legs with the energy gained from walking. When this benefit is active, you will +1 (which will increase every third level) to all attack and damage rolls, your unarmed attack now deals force damage and you can't be knocked prone. This benefit 1 minute for every 10 feet you've travelled and you can use it a number times equal to ½ your proficiency + your dex modifier.

Flaming Fury

At 6th level you gain the ability to ignite your legs using 2 ki points, if you attack a creature with this they take extra fire damage equal to your martial arts die. This remains for 10 minutes, until you dismiss it as an action or your legs are extinguished by water.

Sky Runner

At 11th level you can expend 3 ki points to run on air or water equal to your movement speed. You stay in the air until you either take damage or dismiss it as an action, in which case you fall back to the ground landing on your feet unless you are on water you fall into the water.

Master Legman

At 17th level you are now a master of kicking all time restrictions on your abilities are removed and any expendage of ki points are halved rounded up. You also gain an extra 5ft movement speed and you can cast the firebolt spell through your legs when flaming fury is active.


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