Lizardfolk Chief (5e Creature)
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Lizardfolk Chief
Medium humanoid (lizardfolk), neutral Armor Class 17 (natural armor, shield)
Skills Perception +6, Stealth +8, Survival +9 Hold Breath. The lizardfolk can hold its breath for 15 minutes. ACTIONSMultiattack. The lizardfolk makes three melee attacks. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage if used in two hands. Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
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