Ghost-Tiger Manticore (5e Creature)

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Ghostiger Manticore

Large monstrosity, chaotic neutral


Armor Class 15 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 40 feet. 60 feet flying


STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 18 (+4) 8 (-1) 12 (+1) 8 (-1)

Senses passive Perception 13, Darkvision 100 ft.
Languages Common
Challenge 6 (2,300 XP)


Tail Spike Regrowth. The manticore has thirty six tail spikes. Used spikes regrow when the manticore finishes a long rest.

Moonfire rage. (2/day) last for encounter At the start of each of the Ghostiger Manticore turns, each creature within 5 feet of it takes 5 radiant damage, A creature that touches the Ghostiger Manticore or hits it with a melee attack while within 5 feet of it takes 5 radiant damage. All of the Ghostfire Manticore's attacks deal 5 radiant damage.

ACTIONS

Spell-Like Abilities: At will— Faerie Fire, invisibility, Darkness

Multiattack. The Ghostiger manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 10 (1d8 + 5) piercing damage.



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