D&D Wiki has recently been upgraded and the old skin has been retired. A new Vector-based skin was made. As such there are now a lot of issues. Please collect issues that you find at this page. — Blue Dragon

Scout, Variant (5e Subclass)

From D&D Wiki
Revision as of 23:09, 15 January 2021 by Geodude671 (talk | contribs) (Text replacement - "Category:DnD" to "")
Jump to navigation Jump to search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Class Design Guide#Subclasses if you need help.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Scout

Fighter Subclass

Any force on the move, whether it’s an army or an adventuring group, needs information about what’s ahead and what’s behind and, more important, time to prepare for battle. A scout can navigate difficult terrain at good speed, and she specializes in seeing her foe before the opponent ever detects her presence. In a dungeon or in the wild, a scout is seen only when she wants to be.

Skirmish

At level 3, when a scout moves at least 10 feet before making an attack they receive +1d6 to damage rolls made by weapons and a +1 bonus to AC. This increases to +2d6 and +2 AC at 10th level, +3d6 and +3 AC at 15th level, and +4d6 and +4 AC at level 18. A scout loses these benefits if wearing medium or heavy armor, or wielding a shield.

Quickness

At level 7, the scout gains a +10 movement speed bonus and a bonus to initiative equal to their Wisdom modifier. A scout loses these benefits if wearing medium or heavy armor or wielding a shield.

Quick Reflexes

At level 10, the scout gains the Uncanny dodge ability, as rogue. This improves at level 18 to also get them the Evasion skill, as rogue.

Blindsense

At level 15 the scout gains the blindsense ability as they are used to tracking and being tracked. This ability increases to blindsight at level 18. Both variations of these abilities have a range of 30 feet.

Fleet of Foot

At level 18 the scout's abilities reach their strongest levels allowing the scout to be under the constant effects of the Freedom of Movement spell.



Back to Main Page5e HomebrewCharacter OptionsSubclasses [[Category:]]