Maximum one round damage (Master Assassin) (5e Optimized Character Build)

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Master Assassin

Have you ever felt that the tarrasque has too much health? Have you ever had the need to smite anyone in your path? then this is the class for you!

Rules; This build is heavily multiclassed.

In addition to multiclassing, this build also uses optional rules for vorpal piercing weapons, and feats.

Setup

Get A Vorpal Greatsword

Classes

Total level: 20

Race

Play the monstrous race Bugbear.

Boon

Assuming you have one boon by level 20, take Boon of The Crusader.

Rules

Ask your DM if you can play a Monstrous race.

Feats

Take the feat Great Weapon Master

Build

Now you're set to go!

Get 3 Levels in Rogue and pick the Assassin Subclass for the automatic critical strikes in the surprise round.

Get 3 levels in Fighter for action surge, then take battle master for the superiority dice.(Maneuvers don't really matter .)

Get 2 levels in Cleric, pick the Grave domain for the Channel Divinity.

Get 1 level in Warlock and take the Hexblade pact for the hex spell for an extra 1d6 damage per attack, and for the hexblade's curse feature.

Get 2 Paladin levels for the massive amounts of smite.

Use a Vorpal GreatSword for the application of and an extra 6d8 on critical hits.

Have 20 Strength for +5 damage per attack.

if you get a relatively high Dexterity it'll be easy enough to sneak up on people, especially if you take expertise in Stealth. Use your channel divinity and then cast hex on the enemy, then use your Hexblade's curse feature from the hexblade subclass. great, now you can attack your enemy.

The Combination

Round 1 (before combat)

Action
Number
Action
1 Channel Divinity
2 Use your Hexblade feature

Round 2 (before combat)

1 Cast hex
2 Cast haste

Round 3(round 1 in combat)(surprise round)

Action
Number
Action
1 Attack with your Vorpal GreatSword
2 Apply Divine Smite using a 6th Level spell slot
3 Apply savage attacks from Bugbear race
4 Apply Extra 1d6 damage from Hex
5 Use Any Maneuver that allows you to add a Superiority die to damage
6 Add 6 damage because of Hexblade feature
7 Add 10 damage because you used Great Weapon Master Feature
8 Add 5 damage because of your +5 Strength
9 Add 3 damage because of Vorpal Weapons being +3
Current total damage- 4d6+6d8+24
10 Double the dice because of Rouge Instant Critical
Current Total Damage- 8d6+12d8+24
11 Apply Vorpal Damage
12 Apply surprise attack from Bugbear
Current Total damage- 12d6+18d8+24
13 Double damage because of cleric Channel Divinity
Total damage from First Attack- (12d6+18d8+24)*2
14 Make second attack with Vorpal GreatSword
15 Apply Divine Smite using a 5th level spell slot
16 Apply savage attacks
17 Add 1d6 because of Hex
18 Use ay maneuver that allows you to add a superiority die to damage
19 Add 6 damage because of Hexblade feature
20 Add 10 damage because you used Great Weapon Master Feature
21 Add 5 damage because of your +5 Strength
22 Add 3 damage because of Vorpal Weapons being +3
Current Total Damage- 4d6+6d8+24
23 Double Damage because of Rouge Instant Critical
Current Total Damage- 8d6+12d8+24
24 Apply Vorpal Critical Damage
Total Damage for Second Attack- 8d6+18d8+24
25 Make 3rd Attack with Vorpal Greatsword
26 Repeat Steps 14 through 24
Total Damage For 3rd Attack- 8d6+18d8+24
27 Use Action Surge
28 Make 4th Attack with Vorpal Greatsword
29 Repeat Steps 14-24, using a 4th level spell slot for divine smite.
Total Damage For 4th Attack- 8d6+18d8+24
30 Make Fifth Attack with Vorpal Greatsword
31 Repeat Steps 14-24, using a 4th level spell slot for divine smite, and without using a superiority die
Total Damage for 5th Attack- 8d6+16d8+24
32 Make 6th Attack with Vorpal Greatsword
33 Repeat step 31
34 Total Damage for 6th Attack- 8d6+16d8+24
35 Make 7th Attack with Vorpal Greatsword using the extra action given from Haste
36 Repeat Step 31, using a 3rd level spell slot for divine smite
Total Damage From 7th Attack- 8d6+14d8+24
37 Make 8th Attack with Vorpal Greatsword as a bonus action because of Great Weapon Master feat, as you suprised your enemy
38 Repeat step 36
Total Damage From 8th Attack- 8d6+14d8+24

Total Damage From All Attacks- (12d6+18d8+24)*2+56d6+114d8+168

Minimum Damage- 446
Average Damage- 1171
Maximum Damage- 1896

If you use the rule where when you get a critical hit, you simply double the damage total is ((7d6+12d8+24)*2+28d6+78d8+168)*2

Minimum Damage- 720
Average Damage- 1644
Maximum Damage- 2568

Opponents turn

Action
Number
Action
1. Dies

Combat over

Variants

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