|
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Creatures Inc., Game Freak, and Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Creatures Inc., Game Freak, and Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page. |
|
Ninjask
Small monstrosity, any alignment
Armor Class 16
Hit Points 137 (25d6 + 50)
Speed 30 ft., fly 90 ft.
Saving Throws Dex +9
Senses darkvision 60 ft., passive Perception 13
Languages Understands Common but doesn't speak, telepathy 60 ft.
Challenge 6 (2,300 XP)
Speed Boost. The ninjask's initiative count increases by 2 each turn it's in combat.
Infiltrator. The ninjask has advantage on attack rolls against creatures and objects with an armor class of 16 or higher.
Evasion. When the ninjask is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
ACTIONS
Multiattack. The ninjask makes two X-Scissor attacks.
X-Scissor. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
|
|
Back to Main Page → 5e Homebrew → Creatures