Heracross (5e Creature)

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Heracross

Medium humanoid, any alignment


Armor Class 17 (natural armor)
Hit Points 142 (19d8 + 57)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 16 (+3) 12 (+1) 13 (+1) 13 (+1)

Senses passive Perception 11
Languages darkvision 60 ft., Understands Common but can't speak it
Challenge 7 (2,900 XP)


Guts. The heracross has advantage on saving throws against being charmed or frightened, and while charmed or frightened, it has advantage on attack rolls.

Charge. If the heracross moves at least 20 feet straight toward a target and then hits it with a Megahorn attack on the same turn, the target takes an extra 14 (4d6) piercing damage.

Swarm. While it has 60 hit points or fewer, the heracross has advantage on attack rolls. In addition, it deals an extra 10 (3d6) damage to any target it hits with a melee attack.

ACTIONS

Megahorn. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 36 (6d10 + 5) piercing damage.



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