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Helioptile
Tiny elemental, any alignment
Armor Class 13
Hit Points 28 (8d4 + 8)
Speed 40 ft.
Damage Immunities electric
Senses darkvision 60 ft., passive Perception 11
Languages Terran, understands Common but can't speak
Challenge 1 (200 XP)
Sand Camouflage. The helioptile has advantage on Dexterity (Stealth) checks made to hide in sandy terrain.
Dry Skin. While submerged in water or outside during rain, the helioptile regain 3 hit points at the start of each of its turns.
Solar Power. During harsh sunlight, the helioptile has advantage on attack rolls, but loses 3 hit points at the start of each of its turns.
ACTIONS
Mud Slap. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
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