|
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Creatures Inc., Game Freak, and Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Creatures Inc., Game Freak, and Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page. |
|
Raboot
Small elemental, any alignment
Armor Class 14
Hit Points 77 (14d6 + 28)
Speed 35 ft.
Saving Throws Dex +6 Damage Immunities fire
Senses passive Perception 11
Languages Ignan, understands Common but doesn't speak it
Challenge 3 (700 XP)
Libero. The raboot can take the dash action as a bonus action. When it does so, it also gains the benefits of the disengage action.
ACTIONS
Multiattack. The raboot makes two kick attacks. It can replace either of those attacks with a Fake Out attack.
Kick. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 4 (1d8) fire damage.
Fake Out (Recharge 5-6). The raboot makes a kick attack against a creature within 5 feet of it. If the attack hits, the target must succeed on a DC 14 Constitution saving throw or be incapacitated until the end of its next turn.
|
|
Back to Main Page → 5e Homebrew → Creatures