Commoner Swarm (5e Creature)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Creature Design Guide if you need help.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Commoner Swarm

Huge swarm of 40 Medium Commoners humanoids (human), neutral neutral


Armor Class 10
Hit Points 112 (15d12 + 15)
Speed 50 ft per turn


STR DEX CON INT WIS CHA
15 (+2) 9 (-1) 12 (+1) 8 (-1) 11 (+0) 10 (+0)

Saving Throws str, wis
Skills intimidation
Damage Resistances Thunder
Senses passive Perception 12
Languages


Multiattack A commoner swarm may make 4 attacks per round. These attacks may be any combination of either Torches or Pitchforks.

  • Once the swarm loses half of its hit points it may only make 3 attacks per round.

Trample The commoner swarm does 2d6 damage per turn to any medium or smaller creature it engulfs.

ACTIONS

Pitchforks. Melee Weapon Attack: +1 to hit, reach 10 ft., reach, one target per multiattack. Hit: 7 (2d6) piercing damage.

Torches. When using this feature the swarm has darkvision 30' and can cause 2d6 fire damage to up to an opponent within 5 feet as part of its multiattack. It takes one round to activate this feature.


A commoner swarm is a swarm of commoners.


Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: