Brotherhood of Light (5e Class)

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Brotherhood of Light

The Order

Creating a Brother of Light

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Gabriel Belmont of the Brotherhood
Quick Build

You can make a Brother of Light quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Wisdom or Constitution. Second, choose the Soldier or Acolyte background.

Class Features

As a Brotherhood of Light you gain the following class features.

Hit Points

Hit Dice: 1d10 per Brotherhood of Light level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Brotherhood of Light level after 1st

Proficiencies

Armor: Light and Medium Armor
Weapons: All Weapons
Tools: 1 Set of Artisan's Tools
Saving Throws: Dexterity and Wisdom
Skills: Choose 3: Acrobatics, Arcana, Athletics, History, Investigation, Nature, Perception, Religion, or Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • 1 set of Light or Medium armor
  • Whip or Longsword
  • 6 silver daggers
  • Vial of Holy Water
  • If you are using starting wealth, you have 2d6 x 10 in funds.

Table: The Brotherhood of Light

Level Proficiency
Bonus
Features
1st +2 Brotherhood Soldier, Seek Out Demons
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3 Extra Attack
6th +3
7th +3 Evasion
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

Brotherhood Soldier

You have been trained to maintain full agility despite the size of your gear. At 1st level, there is no maximum to the Dexterity bonus granted to you while wearing medium armor. Also, no medium armor imposes disadvantage to stealth on you.

Seek Out Demons

Being raised in the Brotherhood, you have been taught about the various different types and species of otherworldly beings. At 1st level, you have advantage on rolls to track and identify aberrations, celestials, elementals, fey, fiends, and undead.

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Evasion

At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

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Multiclassing

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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