Spider Domain (5e Subclass)
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Spider Domain
The Spider Domain is Lolth's domain for clerics. You must be a female drow who worships Lolth to use this domain's features
Cleric Level | Spells |
---|---|
1st | Blade Ward, Dissonant Whispers |
3rd | Fireball, Web |
5th | Flame Strike, Counterspell |
7th | Spider Climb, Word of Recall |
9th | Stone Spiders, Reincarnate |
- Bonus Proficiency
When a cleric chooses this domain at 1st level, she gains proficiency with martial weapons.
- Disciple of Lolth
Starting at 1st level, when you hit a creature with a weapon attack, you can choose to make the creature make a DC 10 Constitution saving throw or take 1d8 poison damage and be poisoned for 1 minute. This ability can be used a number of times equal to your Wisdom modifier (minimum of once). In adition you gain the poison spray cantrip and a spider familiar.
- Channel Divinity:Summon Spiders
Starting at 2nd level, the cleric can use Channel Divinity to summon spiders. When the cleric is hit by an attack, the cleric can release a number of spiders equal to 2+ the cleric's Wisdom modifier. This increases by two at 6th level, and at 8th level, the cleric can summon two giant spiders instead.
- Priestess of Lolth
Starting at 6th level, the cleric can attempt to gain Lolth's blessing.There is a 30% chance the spell fails. The DM chooses the way the deity answers. And you gain the ability to speak and read Abyssal. Or you can attempt to summon a Yochlol with a 80% chance to fail. At 8th level, the spell fails at a 60% chance and at 10th level, the spell fails at a 40% chance.
- High Priestess of Lolth
Starting at 8th level, you get a magical snake whip. It counts as a magical weapon. At 10th level, you get +1 to attack rolls and damage rolls with this weapon. At 13th level, you get +2 to attack rolls and damage with this weapon. At 17th level, you get +3 to attack rolls and damage rolls with this weapon. It deals 1d4 piercing damage and the target needs to make a DC 20 saving throw. If they fail, they take 1d4 +2 poison damage, or half as much if they succeed.The whip has the ability to speak both verbally and telepathically with the wielder. The whip must be activated by the wielder. Other than that, it's a normal whip. The whip has 1d6 heads.
- Matron Mother
When you reach 17th level, you can create a Drider through a ritual. First, you must make a Wisdom check contested by a drow's Charisma. If they're restrained, you have advantage on that check and they have disadvantage. If they succeed, they are immune to this for an entire year. If they fail, you continue with a one hour ritual and they turn into a Drider and serve you until you die, they die, or you dismiss it.
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