Executioner (5e Creature)

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Executioner

Medium humanoid (any race), any alignment


Armor Class 16 (studded leather)
Hit Points 112 (15d8 + 45)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 16 (+3) 7 (-2) 9 (-1) 10 (+0)

Saving Throws Str +7, Con +6
Skills Athletics +7, Intimidation +3
Senses passive Perception 9
Languages any one language (usually Common)
Challenge 5 (1,800 XP)


Brave. The executioner has advantage on saving throws against being frightened.

Brute. A melee weapon does one extra die of its damage when the executioner hits with it (included in the attack).

Executioner. When the executioner hits with an opportunity attack, the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Swift Dispatch. When the executioner hits a creature that is prone, it can reroll 1's and 2's on the damage dice

ACTIONS

Multiattack. The executioner makes two melee attacks.

Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., Hit: 17 (2d12 + 4) slashing damage.


The Executioner is the person behind the mask, the one who delivers the strike to end the life of a condemned criminal. The Executioner will end the lives of any prisoner found guilty in the land which they are employed, whether it is a lawful ruler who wants fair justice or a chaotic tyrant hell-bent on order under them.


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