Watcher (5e Creature)
Watcher
Medium humanoid, lawful evil Armor Class 15 (natural armor)
Saving Throws Dex +5, Int +5 Superior Invisibility. The watcher magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the watcher wears or carries is invisible with it. ACTIONSPunch. Melee Weapon Attack. +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage. REACTIONSActive Invisibility. When hit by an attack, a watcher can use its reaction turn invisible and move up to its speed. This movement does not provoke opportunity attacks. |
Watchers are the creatures that are there when you feel like something is there. They are the bump in the night, the footsteps in the dark. Though they are mostly harmless, themselves. They watchers are the heralds of more sinister creatures. |
Back to Main Page → 5e Homebrew → Creatures