Way of the Ki Fist (5e Subclass)

From D&D Wiki
Jump to navigation Jump to search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Class Design Guide#Subclasses if you need help.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Way of the Ki Fist

monk-aaron-spong.jpg
Monk by Aaron Spong

Monk Subclass

A monk with the power of Ki strongest in their fists.

Fast fist

Starting when you choose this tradition at 3rd Level, when you take the Flurry of Blows Bonus Action on your turn you can make three unarmed strikes instead of two unarmed strikes.

Ki snatch

Starting at 3rd level, at the end of each turn, you gain 1 ki point for each attack you made beyond the third.

Dancing fists

Beginning at 6th level, when you take the Flurry of Blows Bonus Action on your turn you can force any creature within 15ft of you that can see you, to make a constitution saving throw, on a failed roll the target is blinded for 1 minute.

Tranquility

Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of peace. At the end of a Long Rest, you gain the effect of a Sanctuary spell that lasts until the start of your next long rest (the spell can end early as normal). The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus.

Quivering Palm

At 17th level, you gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an Unarmed Strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 Hit Points. If it succeeds, it takes 10d10 necrotic damage.

You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.


Back to Main Page5e HomebrewCharacter OptionsSubclasses [[Category:]]