Quilladin (5e Creature)

From D&D Wiki

Revision as of 12:59, 14 December 2020 by Xineohp9 (talk | contribs) (→‎Quilladin)
Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Creatures Inc., Game Freak, and Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Creatures Inc., Game Freak, and Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Quilladin

Small elemental, any alignment


Armor Class 15 (natural armor)
Hit Points 52 (8d6 + 24)
Speed 30 ft.


STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 16 (+3) 12 (+1) 13 (+1) 10 (+0)

Damage Vulnerabilities fire
Senses passive Perception 11
Languages Terran, understands Common but cannot speak it
Challenge 3 (700 XP)


Bulletproof. Ranged attacks have disadvantage against the quilladin.

ACTIONS

Leech Seed (3/day). The quilladin targets one creature within 60 feet of it that it can see. The target must make a DC 14 Constitution saving throw. On a successful save, the creature can't be targeted by the quilladin's leech seed for 24 hours. On a failed save, the creature is infected by a leech seed. While infected in this way, a creature takes 5 (1d10) necrotic damage at the start of each of its turns, and the quilladin regains the same number of hit points. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If the saving throw is successful or the effect ends for the creature, it can't be targeted by the quilladin's leech seed for 24 hours.

Needle Arm. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

REACTIONS

Spiky Shield. If a creature hits the quilladin with a melee attack, it can use its reaction to deal 5 (1d10) piercing damage to the attacker.


Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: