Shroomish (5e Creature)

From D&D Wiki

Jump to: navigation, search

Shroomish

Tiny plant, any alignment


Armor Class 12 (natural armor)
Hit Points 33 (6d4 + 18)
Speed 20 ft.


STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 16 (+3) 7 (-2) 14 (+2) 6 (-2)

Skills Stealth +2
Damage Vulnerabilities cold, fire
Damage Resistances lightning
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 12
Languages Terran, understands Common but can't speak it
Challenge 1 (200 XP)


Forest Camouflage. The shroomish has advantage on Dexterity (Stealth) checks made to hide in forests, woodlands, or other terrain of abundant foliage.

Poison Absorption. Whenever the shroomish is subjected to poison damage, it takes no damage and instead gains a number of hit points equal to the poison damage dealt.

Effect Spore. Whenever the shroomish takes damage, it releases a cloud of spores. Creatures within 5 feet of the shroomish when this happens must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If a creature succeeds on its save, it is immune to the effect spore of all shroomishes for 24 hours.

ACTIONS

Tackle. Melee Weapon Attack. +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Absorb. Melee Spell Attack. +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) poison damage, and the shroomish regains hit points equal to half the damage dealt (rounded down).

Seed Bomb (Recharge 6). Ranged Spell Attack. +5 to hit, range 30/90 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage plus 5 (2d4) force damage.

Spore (1/Day). The shroomish releases spores that burst out in a cloud that fills a 10-foot-radius sphere centered on it. All creature of the shroomish's choice in that area must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If the saving throw is successful or if the effect ends for the creature, it is immune to the Spore of all shroomishes (but not brelooms) for the next 24 hours.


Shroomish is a small pokémon similar to a mushroom. It has beady black eyes and a half-triangle-shaped mouth. Its upper body is beige with frilled segments along the bottom and a small opening at the top. There are green spots marking its upper body, while its lower body is completely green. It has small, round feet and no visible arms or hands. When it senses danger, it shakes its body and scatters toxic spores from the top of its head. These spores can make trees and weeds wilt and cause whole body pain if inhaled. Shroomish lives in forests that are damp. During the day, it hides under fallen leaves in the shade. It eats composted soil in forests, which is made up of fallen, rotten leaves. Sometimes they are orange instead of green.
Bulbapedia

Back to Main Page5e HomebrewCreatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Creatures, Inc., Game Freak, and Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Creatures, Inc., Game Freak, and Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: