Rogue, "Old School" Variant (5e Class)

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"Old School" Rogue

I saw the "old school" Fighter homebrew and thought to myself: "that's both the simplest and coolest class I've ever seen, I should make some classes like that." The "old school" rogue isn't exactly an old school class per se, however it does much the same things as the "old school" fighter which includes simple builds, few big mechanics, and no magic at all (great for low fantasy/low magic campaigns). The idea basically comes down to making this class as simple and refined as the aforementioned fighter variant.

Creating an old school rogue

Dexterity should be your highest ability score followed by Charisma and Strength.


Class Features

As a Rogue you gain the following class features.

Hit Points

Hit Dice: 1d6 per Rogue level
Hit Points at 1st Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Rogue level after 1st

Proficiencies

Armor: Light Armor
Weapons: Simple and martial Melee weapons, Simple Ranged Weapons
Tools: None
Saving Throws: Dexterity, Charisma
Skills: Stealth, Deception

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) leather armor or (b) 10 darts
  • (a) two shortswords or (b) a rapier and a dagger
  • (a) short bow and 20 arrows or (b) two daggers
  • (a) Adventurer's pack or (b) Dungeoneer's pack

Table: The Rogue

Level Proficiency
Bonus
Sneak Attack Bonus Features
1st +2 1d4 sneak attack
2nd +2 1d4 Careful Sneak (+1)
3rd +2 1d4 Weapon Damage Bonus (+2)
4th +2 1d6 Ability Score Improvement
5th +3 1d6 Precision Attack (19-20)
6th +3 1d6 Status Improvement
7th +3 2d4 Surprise Attack (x3)
8th +3 2d4 Ability Score Improvement
9th +4 2d4 Careful Sneak (+2)
10th +4 2d6 Assassination
11th +4 2d6 Precision Attack (18-20)
12th +4 2d6 Ability Score Improvement
13th +5 2d8 Weapon Damage Bonus (+4)
14th +5 2d8 Surprise Attack (x4)
15th +5 2d8 Status Improvement
16th +5 2d10 Ability Score Improvement
17th +6 2d10 Status Improvement
18th +6 2d10 Careful Sneak (+3)
19th +6 4d6 Ability Score Improvement
20th +6 4d6 Precision Attack (17-20)

Sneak Attack

Starting at 1st level, the first attack you make in combat while hidden has a bonus to its damage roll.

Careful Sneak

From 2nd level onwards, when you make an attack while hidden, you gain a +1 to the attack roll, this bonus affects the natural roll meaning it can determine whether the attack critically strikes or fails.

This bonus increases to +2 when you reach 9th level in this class, and to +3 when you reach 18th level in this class.

Weapon Damage Bonus

Starting at 3rd level, you gain a +2 bonus to damage rolls while hidden. This bonus increases to +4 at 13th level.

Precision Attack

Beginning at 5th level, your melee attacks critically strike on a natural 19 as well as 20

The chance to critically strike increases to 18-20 when you reach 11th level in this class, and to 17-20 when you reach 20th level in this class.

Status Improvement

At 6th level and again at 15th and 17th level, you can choose to gain one of the following:

  • +10 ft. speed while hidden
  • proficiency in one skill
  • +1 in to either DEX, CHR, or STR

Surprise Attack

At 7th level, attacks you make while hidden that critically strike deal three times as much damage rather than twice. At 14th level, attacks you make while hidden that critically strike deal four times as much damage instead.

Assassination

From 10th level onwards, when you kill an enemy with an attack while hidden, you can use your bonus action to enter stealth again as long as you are not in line of sight of an enemy and move up to 15 feet.

Ability Score Increase

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of you choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Multiclassing

Prerequisites. To qualify for multiclassing into the "old school" rogue class, you must meet these prerequisites: 13 DEX and 13 CHR

Proficiencies. When you multiclass into the "old school" rogue class, you gain the following proficiencies: Simple and martial melee weapons; light armor


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