Lightning Spearman (5e Subclass)

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Lightning Spearman

This is a Fighter subclass

‘’A fighter walks through the arena with a strange spear, all of a sudden he takes a Dash and slice his enemy’’

‘’A fighter with a peculiar spear aims far in the sky, as the dragon crosses his sight, he shoots a Lightning from the top of it’s spear, right in the dragons belly”

‘’A noble knight rushes through the battlefield, direct to a huge enemy. As they get close, his enemy hits him with a deadly strike. Or so he thought. The noble knight quickly dodged his attack landing another attack right to his knee’’

This is a subclass designed for noble, honored fighters who want to help their people and their king. This subclass was based in, even though it has nothing to deal with, Ornstein, The Dragonslayer, from Dark Souls and its strange Lightning Spear.

Disclaimer: this subclass hasn’t been playtested.

Dragonslayer’s Spear

At 3rd level, you can attune any spear so it becomes the Dragonslayer Spear. You can only have one spear attuned at a time.

  • Dragonslayer’s Spear
    • Damage: 1d4 piercing + 1d4 lightning
    • Weight: 4 lb.
    • Properties: Thrown (range 20/60), Finesse.
    • While you're holding it, you gain resistance to lightning and the spear gain a golden aura emanating from it.

Lightning Tackle

At 7th level, you can take a Dash action and strike everything in a straigth line. Any enemy in a straigth line from you up to your movement speed must make a Dexterity saving throw, DC 12 + your dexterity modifier, on a fail, they take 1d6 piercing damage and 2d4 of lightning damage, on a success, half as much.

Lightning Manipulation

At 10th level, you understand more about your lightning abilities. You can cast ‘’Shocking Grasp’’ Cantrip at will. Also, you can cast the spell Lightning Spear three times per long rest. You gain an extra use in 15th and 19th level.

Dragonslayer’s Dodge

Starting at 15th level, whenever you’re hit with a melee attack you can use your reaction to move up to 10 feet without incurring in a opportunity attack and you can strike the attacker back with a attack from your spear. Recharge 5-6: on the third rounds after you use this feature you start throwing a d6 in order to see if you have regained enough energy to use this feature again, on a 5 or 6 you are ready.

Dragonslayer’s Lightning

At 19th, you can leap up and strike as lightning. You leap in any direction up to your maximum movement speed. You can jump over any obstacles that are up to half of your movement. When you land, you strike your spear on the ground and every creature in 20 feet must make a Constitution saving throw, DC 12 + your dexterity modifier. On a failed save, the creatures take 6d10 lightning damage and get paralized, on a successful save, half damage. You can use this ability twice per long rest.

Lightning Spear

Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous You create a spear in your empty hand made of lightning. You hurl the spear at a target within range. The target must make a Dexterity saving throw, DC 12 + your dexterity modifier, taking 4d6 radiant damage and 4d6 lightning damage on a failed save, or half as much damage on a successful one.


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