Dire Ghoul (5e Creature)
From D&D Wiki
Dire Ghoul
Large undead, neutral evil Armor Class 14 (Tough Skin)
Saving Throws Con +9 Magic Resistance This Dire Ghoul has advantage on all saving throws against magical effects Turn Immunity the Dire Ghoul is immune to any effect that would normally turn undead ACTIONSMultiattack. The aDire Ghoul may move up to 25 feet and then make two slam attacks and a bite attack Gorge the dire ghoul chooses a medium or small creature within 25 feet of it that it can see, it runs up to it and the creature must make a DC 14 dexterity or strength(whichever is lower) saving throw or be swallowed by the dire ghoul, while inside the ghoul, a creature may still attack the Dire Ghoul, but not anything else, a creature inside the dire ghoul takes 26(7d6) acid damage at the start of each of it's turns, the ghoul regains that many hit points, the target may repeat the saving throw as an action ending the effect on a success, the dire ghoul may only have one medium creature or up to two small creatures inside it at once Slam Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) Bludgeoning damage Bite Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) peircing damage, a creature that takes damage in this way is now posioned, they may test constitution or strength(whichever is lower) DC 13, at the start of their turn ending the effect on a success, while poisoned in this way, they have painful Cramps all over their body, this means they may not take actions, reaction, or bonus actions, every time they fail or succeed this test, they take 11(3d6) acid damage
|
Dire ghouls are among the most hideous of undead, and the competition is feirce, they are ghouls who have been bloated by a combonation of posion that they have been infused with, and the dark magic which keeps them walking, they have skin as hard as leather and the dark magic has caused them to grow spines, claws and fangs, although they are not as strong as the typical ogre un measures of brute strength, they are easily stronger than a man, they are so posionous that even a drop of their venom can render an entire feild Barren in a matter of months Undead Nature. The Dire Ghoul doesn't require air, food, drink or sleep. Citations the artist and author of this post has created both the image and statistics for the dire ghoul, thanks to tetra-cube.com for the great statblock template. if you have any questions, email me at John@vozzofamily.com |
Back to Main Page → 5e Homebrew → Creatures